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All standard skills can be chosen at [[Character Creation|character creation]] or [[Character Progression|learned later on]], provided the character meets the prerequisites and hasn’t reached their [[Character Progression#Points Cap|points cap]].
==General Skills==


Skill descriptions include the following details:
===Combat Skills===


:*'''Type:''' There are two broad levels of skill: '''[[#General Skills|general skills]]''', which anyone can learn at any time, and '''archetype skills''', which are specific to one or more of the four archetypes, [[#Creator Skills|creator]], [[#Magician Skills|magician]], [[#Scout Skills|scout]] and [[#Warrior Skills|warrior]]. Characters can learn skills outside their own archetype, but are limited in how many points they can spend on them.
{| class="wikitable"
:*'''Use:''' Not every skill can be used equally readily. Some skills are '''permanent''' and constantly active; some need to be activated, but can be used '''at will'''; some can be used '''once per day''' or '''twice per day'''. Some cost '''[[Creation#Work Units|work units]]''' or '''[[Magic#Magic Points|magic points]]''' to use, instead of having a specified number of uses; the number of work units or magic points a character receives per day is partly based on the number of these skills they know.
! Skill !! Points Cost
:*'''Cost:''' The cost in '''experience points''' to choose the skill at [[Character Creation#Skills|character creation]] or through [[Character Progression#Experience|experience]]. Skills can alternatively be [[Training|trained]] at a cost in [[Character Progression#Study Units|study units]], which doesn’t cost experience, but the point value is still added to the character’s total, counting against their [[Character Progression#Points Cap|points cap]].
|-
:*'''Prerequisites:''' Most archetype skills have other skills as '''prerequisites''', or are limited to characters from that archetype (i.e. they cannot be learned as [[Character Creation#Cross-Archetype Skills|cross-archetype skills]]). Some have multiple prerequisites (e.g. [[Demonology]] requires both [[Elemental Spellcasting]] ''and'' [[Spiritual Spellcasting]]), while some have alternative prerequisites (e.g. [[Chameleon]] requires knowledge of either [[Ranger]] ''or'' [[Scoundrel]]).
| [[Light Armour]] || 2
:*'''Progression:''' Many skills are, in turn, prerequisites for other skills, listed here for reference.
|-
| [[Long Weapons]] || 4
|-
| [[Projectile Weapons]] || 6
|-
| [[Shield]] || 4
|-
| [[Thrown Weapons]] || 2
|-
| [[Two Weapons]] || 3
|}


Note that some skills (marked here with a *) require absolute focus. Any character can know at most '''one''' of these skills.
===Creation Skills===


==General Skills==
{| class="wikitable"
! Skill !! Points Cost
|-
| [[Alchemist]] || 6
|-
| [[Artisan]] || 6
|-
| [[Blacksmith]] || 6
|-
| [[Jeweller]] || 6
|-
| [[Surgeon]] || 6
|}


General skills are available to everyone, both at character creation and via experience or through training, with no restrictions aside from their total [[Character Progression#Points Cap|points cap]].
===Lore Skills===


{{General Skills}}
{| class="wikitable"
! Skill !! Points Cost
|-
| [[Evaluate]] || 5
|-
| [[Foraging]] || 4
|-
| [[Gathering]] || 4
|-
| [[Ranger]] || 5
|-
| [[Scholar]] || 5
|-
| [[Scoundrel]] || 5
|-
| [[Scrounging]] || 4
|}

===Magical Skills===

{| class="wikitable"
! Skill !! Points Cost
|-
| [[Charm Invocation]] || 5
|-
| [[Corporeal Spellcasting]] || 6
|-
| [[Elemental Spellcasting]] || 6
|-
| [[Ritual Magic]] || 6
|-
| [[Sense Magic]] || 5
|-
| [[Spiritual Spellcasting]] || 6
|}

===Personal Skills===

{| class="wikitable"
! Skill !! Points Cost
|-
| [[Body Development]] || 6
|-
| [[Fearlessness]] || 4
|-
| [[Intuition]] || 5
|-
| [[Income]] || 4+
|-
| [[Iron Body]] || 5
|-
| [[Iron Will]] || 6
|-
| [[Resist Disease]] || 4
|-
| [[Resist Magic]] || 6
|-
| [[Resist Poison]] || 5
|-
| [[Resources]] || 4+
|}


==Creator Skills==
==Creator Skills==


{{Creator Skills}}
===Alchemist===

{| class="wikitable"
! Skill !! Points Cost !! Prerequisites
|-
| [[Alchemist]] || 6 ||
|-
| [[Imbuer]] || 6 || [[Alchemist]]
|-
| [[Amalgams]] || 8 || [[Imbuer]]
|-
| [[Apothecary]] || 6 || [[Alchemist]]
|-
| [[Concoction]] || 12 || [[Apothecary]]
|-
| [[Poisoner]] || 6 || [[Alchemist]]
|-
| [[Antidotes]] || 8 || [[Poisoner]]
|-
| [[Analysis]] || 8 || Any 2 Alchemist specialisms
|-
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
| [[Extra Work Units]] || 1-10 || Any Creator skill
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|}

===Artisan===

{| class="wikitable"
! Skill !! Points Cost !! Pre-requisites
|-
| [[Artisan]] || 6 ||
|-
| [[Carpenter]] || 3 || [[Artisan]]
|-
| [[Glassblower]] || 3 || [[Artisan]]
|-
| [[Mason]] || 3 || [[Artisan]]
|-
| [[Sapper]] || 5 || [[Mason]]
|-
| [[Papermaker]] || 3 || [[Artisan]]
|-
| [[Printer]] || 12 || [[Papermaker]]
|-
| [[Potter]] || 3 || [[Artisan]]
|-
| [[Tailor]] || 3 || [[Artisan]]
|-
| [[Tanner]] || 3 || [[Artisan]]
|-
| [[Jury Rig]] || 12 || Any 3 Artisan specialisms
|-
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
| [[Extra Work Units]] || 1-10 || Any Creator skill
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|}

===Blacksmith===

{| class="wikitable"
! Skill !! Points Cost !! Prerequisites
|-
| [[Blacksmith]] || 6 ||
|-
| [[Armourer]] || 8 || [[Blacksmith]]
|-
| [[Hardening]] || 8 || [[Armourer]]
|-
| [[Weaponsmith]] || 8 || [[Blacksmith]]
|-
| [[Metallurgist]] || 6|| [[Weaponsmith]]
|-
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
| [[Extra Work Units]] || 1-10 || Any Creator skill
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|}

===Jeweller===

{| class="wikitable"
! Skill !! Points Cost !! Prerequisites
|-
| [[Jeweller]] || 6 ||
|-
| [[Gemcutter]] || 6 || [[Jeweller]]
|-
| [[Gem Cleansing]] || 12 || [[Gemcutter]]
|-
| [[Goldsmith]] || 6 || [[Jeweller]]
|-
| [[Locksmith]] || 6 || [[Jeweller]]
|-
| [[Mechanician]] || 10 || [[Locksmith]]
|-
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
| [[Extra Work Units]] || 1-10 || Any Creator skill
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|}

===Surgeon===

{| class="wikitable"
! Skill !! Points Cost !! Prerequisites
|-
| [[Surgeon]] || 6 ||
|-
| [[Anatomist]] || 6 || [[Surgeon]]
|-
| [[Improved Surgery]] || 6 || [[Surgeon]]
|-
| [[Improved Sanctuary]] || 6 || [[Improved Surgery]]
|-
| [[Physician]] || 6 || [[Surgeon]]
|-
| [[Tattooist]] || 6 || [[Surgeon]]
|-
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
| [[Extra Work Units]] || 1-10 || Any Creator skill
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|}


==Magician Skills==
==Magician Skills==


{{Magician Skills}}
===Charm Invocation===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Charm Invocation]] || 5 ||
|-
| [[Talisman Invocation]] || 5 || [[Charm Invocation]]
|-
| [[Sigilistic Invocation]] || 5 || [[Talisman Invocation]]
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
|-
| [[Extra Magic Points]] || 1-10 || Any Magic skill
|}

===Corporeal Spellcasting===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Corporeal Spellcasting]] || 6 ||
|-
| [[Greater Corporeal Spellcasting]] || 8 || [[Corporeal Spellcasting]]
|-
| [[Corporeal Resistance]] || 8 || [[Greater Corporeal Spellcasting]]
|-
| [[Diamond Body]] || 8 || [[Greater Corporeal Spellcasting]]
|-
| [[Exalted Corporeal Spellcasting]] || 12 || [[Greater Corporeal Spellcasting]]
|-
| [[Fast Healing]] || 8 || [[Greater Corporeal Spellcasting]]
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
|-
| [[Extra Magic Points]] || 1-10 || Any Magic skill
|}

===Demonology===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Elemental Spellcasting]] || 6 ||
|-
| [[Spiritual Spellcasting]] || 6 ||
|-
| [[Demonology]] || 8 || [[Elemental Spellcasting]] and [[Spiritual Spellcasting]]
|-
| [[Exalted Demonology]] || 12 || [[Demonology]]
|-
| [[Exalted Demonology]] || 5 || [[Demonology]]
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
|-
| [[Extra Magic Points]] || 1-10 || Any Magic skill
|}

===Elemental Spellcasting===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Elemental Spellcasting]] || 6 ||
|-
| [[Greater Elemental Spellcasting]] || 8 || [[Corporeal Spellcasting]]
|-
| [[Exalted Elemental Spellcasting]] || 12 || [[Greater Elemental Spellcasting]]
|-
| [[Gift of Air]] || 8 || [[Greater Elemental Spellcasting]]
|-
| [[Gift of Earth]] || 8 || [[Greater Elemental Spellcasting]]
|-
| [[Gift of Fire]] || 8 || [[Greater Elemental Spellcasting]]
|-
| [[Gift of Water]] || 8 || [[Greater Elemental Spellcasting]]
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
|-
| [[Extra Magic Points]] || 1-10 || Any Magic skill
|}

===Necromancy===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Corporeal Spellcasting]] || 6 ||
|-
| [[Spiritual Spellcasting]] || 6 ||
|-
| [[Necromancy]] || 8 || [[Corporeal Spellcasting]] and [[Spiritual Spellcasting]]
|-
| [[Exalted Necromancy]] || 12 || [[Necromancy]]
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
|-
| [[Extra Magic Points]] || 1-10 || Any Magic skill
|}

===Ritual Magic===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Ritual Magic]] || 6 ||
|-
| [[Greater Ritual Magic]] || 6 || [[Ritual Magic]]
|-
| [[Higher Ritual Magic]] || 8 || [[Greater Ritual Magic]]
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
|-
| [[Extra Magic Points]] || 1-10 || Any Spellcasting skill
|}

===Spiritual Spellcasting===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Spiritual Spellcasting]] || 6 ||
|-
| [[Greater Spiritual Spellcasting]] || 8 || [[Spiritual Spellcasting]]
|-
| [[Blessing of Chance]] || 8 || [[Greater Spiritual Spellcasting]]
|-
| [[Exalted Spiritual Spellcasting]] || 12 || [[Greater Spiritual Spellcasting]]
|-
| [[Oracle]] || 8 || [[Greater Spiritual Spellcasting]]
|-
| [[Unbreakable Will]] || 8 || [[Greater Spiritual Spellcasting]]
|-
| [[Extra Magic Points]] || 1-10 || [[Spiritual Spellcasting]]
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
|-
| [[Extra Magic Points]] || 1-10 || Any Spellcasting skill
|}

===Thaumaturgy===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Corporeal Spellcasting]] || 6 ||
|-
| [[Elemental Spellcasting]] || 6 ||
|-
| [[Thaumaturgy]] || 8 || [[Corporeal Spellcasting]] and [[Elemental Spellcasting]]
|-
| [[Exalted Thaumaturgy]] || 12 || [[Thaumaturgy]]
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
|-
| [[Extra Magic Points]] || 1-10 || Any Spellcasting skill
|}


==Scout Skills==
==Scout Skills==


{{Scout Skills}}
===Ranger===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisites
|-
| [[Ranger]] || 5 ||
|-
| [[Beast Empathy]] || 6 || [[Ranger]]
|-
| [[Beast Command]] || 8 || [[Beast Empathy]]
|-
| [[Tracking Proficiency]] || 5 || [[Ranger]]
|-
| [[Trapper]] || 6 || [[Ranger]]
|-
| [[Chameleon]] || 6 || [[Ranger]]
|-
| [[Move in Cover]] || 10 || [[Ranger]]
|-
| [[Immune to Body Effect]] || 6 || [[Iron Body]]
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|-
| [[Medium Armour]] || 2 || [[Light Armour]]
|}

===Scoundrel===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisites
|-
| [[Scoundrel]] || 5 ||
|-
| [[Treacherous Blow]] || 5 || [[Scoundrel]]
|-
| [[Dirty Fighting]]|| 6 || [[Treacherous Blow]]
|-
| [[Killing Blow]] || 12 || [[Treacherous Blow]]
|-
| [[Knockout Blow]] || 10 || [[Treacherous Blow]]
|-
| [[Poisoned Blow]] || 8 || [[Treacherous Blow]]
|-
| [[Device Proficiency]] || 5 || [[Scoundrel]]
|-
| [[Wardbreaker]] || 8 || [[Device Proficiency]]
|-
| [[Subterfuge]] || 8 || [[Scoundrel]]
|-
| [[Chameleon]] || 6 || [[Scoundrel]]
|-
| [[Move in Cover]] || 10 || [[Scoundrel]]
|-
| [[Immune to Body Effect]] || 6 || [[Iron Body]]
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|-
| [[Medium Armour]] || 2 || [[Light Armour]]
|-
| [[Scoundrel]] || 5||
|-
| [[Device Proficiency]] || 5|| [[Scoundrel]]
|-
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
| [[Extra Work Units]] || 1-10 || Any Creator skill
|}

===Projectile Weapons===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisites
|-
| [[Projectile Weapons]] || 6 ||
|-
| [[Siege Weapons]] || 4 || [[Projectile Weapons]]
|-
| [[Siege Engineer]] || 6 || [[Siege Weapons]]
|-
| [[Immune to Body Effect]] || 6 || [[Iron Body]]
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|-
| [[Medium Armour]] || 2 || [[Light Armour]]
|}

===Ranger===

{| class="wikitable"
! Skill !! Points Cost !! Prerequisites
|-
| [[Ranger]] || 6 ||
|-
| [[Trapper]] || 6 || [[Ranger]]
|-
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
| [[Extra Work Units]] || 1-10 || Any Creator skill
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|}




[[Amalgams]]

[[Analysis]]

[[Anatomist]]

[[Antidotes]]

[[Apothecary]]

[[Armoured Caster]]

[[Armourer]]

[[Armour Proficiency]]

[[Battlefield Insight]]

[[Beast Command]]

[[Beast Empathy]]

[[Berserker]]

[[Blessing of Chance]]

[[Carpenter]]

[[Carry Others]]

[[Chameleon]]

[[Concoction]]

[[Confusing Blow]]

[[Corporeal Resistance]]

[[Creator’s Insight]]

[[Crushing Blow]]

[[Defend Others]]

[[Demonic Insight]]

[[Demonology]]

[[Device Proficiency]]

[[Diamond Body]]

[[Dirty Fighting]]

[[Disarming]]

[[Exalted Corporeal Spellcasting]]

[[Exalted Demonology]]

[[Exalted Elemental Spellcasting]]

[[Exalted Necromancy]]

[[Exalted Spiritual Spellcasting]]

[[Exalted Thaumaturgy]]

[[Exceptional Body Development]]

[[Extra Magic Points]]

[[Extra Work Units]]

[[Fast Healing]]

[[Gem Cleansing]]

[[Gemcutter]]

[[Gift of Air]]

[[Gift of Earth]]

[[Gift of Fire]]

[[Gift of Water]]

[[Glassblower]]

[[Goldsmith]]

[[Greater Body Development]]

[[Greater Corporeal Spellcasting]]

[[Greater Elemental Spellcasting]] 

[[Greater Ritual Magic]]

[[Greater Spiritual Spellcasting]]

[[Hardening]]

[[Heavy Armour]]

[[Higher Ritual Magic]]

[[Imbuer]]

[[Immovable Shield]]

[[Immune to Body Effect]]

[[Immune to Disease]]

[[Immune to Fear]]

[[Immune to Mind Effect]]

[[Immune to Poison]]

[[Improved Sanctuary]]

[[Improved Surgery]]

[[Inspiration]]

[[Jury Rig]]

[[Killing Blow]]

[[Knockout Blow]]

[[Locksmith]]

[[Mason]]

[[Mechanician]]

[[Medium Armour]]

[[Metallurgist]]

[[Move in Cover]]

[[Necromancy]]

[[Oracle]]

[[Papermaker]]

[[Physician]]

[[Piercing Blow]]

[[Poisoned Blow]]

[[Poisoner]]

[[Potter]]

[[Printer]]

[[Rallying Cry]]

[[Reckless Charge]]

[[Resist Exalted Magic]]

[[Sapper]]

[[Siege Engineer]]

[[Siege Weapons]]

[[Sigilistic Invocation]]

[[Strategic Insight]]

[[Strength (skill)]]

[[Strikedown Blow]]

[[Strong Blow]]

[[Sturdy Shield]]

[[Subterfuge]]

[[Tailor]]

[[Talisman Invocation]]

[[Tanner]]

[[Tattooist]]

[[Thaumaturgy]]

[[Through Defence]]

[[Tracking Proficiency]]

[[Trapper]]

[[Treacherous Blow]]

[[Unbreakable Will]]


==Warrior Skills==
[[Wardbreaker]]


{{Warrior Skills}}
[[Weaponsmith]]

Latest revision as of 21:16, 16 October 2024

All standard skills can be chosen at character creation or learned later on, provided the character meets the prerequisites and hasn’t reached their points cap.

Skill descriptions include the following details:

  • Type: There are two broad levels of skill: general skills, which anyone can learn at any time, and archetype skills, which are specific to one or more of the four archetypes, creator, magician, scout and warrior. Characters can learn skills outside their own archetype, but are limited in how many points they can spend on them.
  • Use: Not every skill can be used equally readily. Some skills are permanent and constantly active; some need to be activated, but can be used at will; some can be used once per day or twice per day. Some cost work units or magic points to use, instead of having a specified number of uses; the number of work units or magic points a character receives per day is partly based on the number of these skills they know.
  • Cost: The cost in experience points to choose the skill at character creation or through experience. Skills can alternatively be trained at a cost in study units, which doesn’t cost experience, but the point value is still added to the character’s total, counting against their points cap.
  • Prerequisites: Most archetype skills have other skills as prerequisites, or are limited to characters from that archetype (i.e. they cannot be learned as cross-archetype skills). Some have multiple prerequisites (e.g. Demonology requires both Elemental Spellcasting and Spiritual Spellcasting), while some have alternative prerequisites (e.g. Chameleon requires knowledge of either Ranger or Scoundrel).
  • Progression: Many skills are, in turn, prerequisites for other skills, listed here for reference.

Note that some skills (marked here with a *) require absolute focus. Any character can know at most one of these skills.

General Skills

General skills are available to everyone, both at character creation and via experience or through training, with no restrictions aside from their total points cap.

Combat Skills

Skill Points Cost Use
Light Armour 2 Permanent
Long Weapons 4 Permanent
Projectile Weapons 6 Permanent
Shield 4 Permanent
Thrown Weapons 2 Permanent
Two Weapons 3 Permanent

Creation Skills

Skill Points Cost Use
Alchemist 6 Work units
Artisan 6 Work units
Blacksmith 6 Work units
Jeweller 6 Work units
Surgeon 6 Work units

Lore Skills

Skill Points Cost Use
Evaluate 5 At will
Foraging 4 Once per day
Gathering 4 Once per day
Ranger 5 At will
Scholar 5 Twice per day
Scoundrel 5 At will
Scrounging 4 Once per day

Magical Skills

Skill Points Cost Use
Corporeal Spellcasting 6 Magic points
Elemental Spellcasting 6 Magic points
Ritual Magic 6 At will
Sense Magic 5 At will
Spiritual Spellcasting 6 Magic points

Personal Skills

Skill Points Cost Use
Body Development 6 Permanent
Fearlessness 4 Twice per day
Intuition 5 Twice per day
Income 4+ Permanent
Iron Body 5 Twice per day
Iron Will 6 Twice per day
Resist Disease 4 Twice per day
Resist Magic 6 Twice per day
Resist Poison 5 Twice per day
Resources 4+ Permanent

Creator Skills

Alchemist

Skill Points Cost Prerequisites Use
Apothecary 6 Alchemist Work units
Concoction* 12 Creator Archetype and Apothecary Once per day
Imbuer 6 Alchemist Work units
Amalgams 8 Creator Archetype and Imbuer Work units
Poisoner 6 Alchemist Work units
Antidotes 8 Creator Archetype and Poisoner Twice per day
Alchemical Analysis 8 Creator Archetype and any 2 of Apothecary, Imbuer and Poisoner Work units

Artisan

Skill Points Cost Pre-requisites Use
Carpenter 3 Artisan Work units
Glassblower 3 Artisan Work units
Papermaker 3 Artisan Work units
Sculptor 3 Artisan Work units
Sapper 5 Creator Archetype and Sculptor Special
Tailor 3 Artisan Work units
Jury Rig* 12 Creator Archetype and any 3 of Carpenter, Glassblower, Papermaker, Sculptor and Tailor Once per day

Blacksmith

Skill Points Cost Prerequisites Use
Armourer 8 Blacksmith Work units
Weaponsmith 8 Blacksmith Work units

Jeweller

Skill Points Cost Prerequisites Use
Device Proficiency 5 Scoundrel Twice per day
Gemcutter 6 Jeweller Work units
Gem Cleansing* 12 Creator Archetype and Gemcutter Work units
Goldsmith 6 Jeweller Work units
Locksmith 6 Jeweller Work units
Mechanician 10 Creator Archetype and Locksmith Work units

Surgeon

Skill Points Cost Prerequisites Use
Anatomist 6 Surgeon Work units
Improved Surgery 6 Surgeon At will
Improved Sanctuary 6 Creator Archetype and Improved Surgery At will
Physician 6 Surgeon Work units
Tattooist 6 Surgeon Work units

Extra Work Units

Skill Name Points Cost Prerequisite Use
Extra Work Units 1-5 Creator Archetype Permanent

Note: Maximum of 5 extra Work Units. Extra Work Units cannot be taken as a cross-archetype skill.

Resistences

Skill Name Points Cost Prerequisite Use
Immune to [Disease] 4 Resist Disease Permanent
Immune to [Poison] 5 Resist Poison Permanent

Note: Any character may have a maximum of 3 immunities in total.

Other

Skill Points Cost Prerequisites Use
Creator’s Insight 5 Any Creator skill Twice per day

Magician Skills

Corporeal Sorcery

Skill Name Points Cost Prerequisite Use
Greater Corporeal Spellcasting 8 Corporeal Spellcasting Magic points
Corporeal Resistance 8 Magician Archetype and Greater Corporeal Spellcasting Magic points
Diamond Body 8 Magician Archetype and Greater Corporeal Spellcasting Magic points
Exalted Corporeal Spellcasting* 12 Magician Archetype and Greater Corporeal Spellcasting Magic points
Fast Healing 8 Magician Archetype and Greater Corporeal Spellcasting Permanent

Elemental Sorcery

Skill Name Points Cost Prerequisite Use
Greater Elemental Spellcasting 8 Elemental Spellcasting Magic points
Exalted Elemental Spellcasting* 12 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Air 8 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Earth 8 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Fire 8 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Water 8 Magician Archetype and Greater Elemental Spellcasting Magic points

Spiritual Sorcery

Skill Name Points Cost Prerequisite Use
Greater Spiritual Spellcasting 8 Spiritual Spellcasting Magic points
Blessing of Chance 8 Magician Archetype and Greater Spiritual Spellcasting Magic points
Exalted Spiritual Spellcasting* 12 Magician Archetype and Greater Spiritual Spellcasting Magic points
Unbreakable Will 8 Magician Archetype and Greater Spiritual Spellcasting Magic points
Oracle 4 Spiritual Spellcasting Magic points

Demonology

Skill Name Points Cost Prerequisite Use
Demonology 8 Elemental Spellcasting and Spiritual Spellcasting Magic points
Demonic Insight 5 Magician Archetype and Demonology Twice per day
Exalted Demonology* 12 Magician Archetype and Demonology Magic points

Necromancy

Skill Name Points Cost Prerequisite Use
Necromancy 8 Corporeal Spellcasting and Spiritual Spellcasting Magic points
Exalted Necromancy* 12 Magician Archetype and Necromancy Magic points

Thaumaturgy

Skill Name Points Cost Prerequisite Use
Thaumaturgy 8 Corporeal Spellcasting and Elemental Spellcasting Magic points
Exalted Thaumaturgy* 12 Magician Archetype and Thaumaturgy Magic points

Invocation

Skill Name Points Cost Prerequisite Use
Charm Invocation 5 Any spellcasting skill Magic points
Talisman Invocation 5 Magician Archetype and Charm Invocation Magic points

Ritual Magic

Skill Name Points Cost Prerequisite Use
Greater Ritual Magic 6 Ritual Magic At will
Higher Ritual Magic 8 Magician Archetype and Greater Ritual Magic At will

Extra Magic Points

Skill Name Points Cost Prerequisite Use
Extra Magic Points 1-10 Magician Archetype Permanent

Note: Maximum of 10 Extra Magic Points.

Resistences

Skill Name Points Cost Prerequisite Use
Immune to [Mind Effect] 6 Iron Will Permanent
Resist Exalted Magic 8 Resist Magic Once per day

Note: Any character may have a maximum of 3 immunities in total.

Scout Skills

Beastmaster

Skill Name Points Cost Prerequisites Use
Beast Empathy 6 Ranger Twice per day
Beast Command 8 Scout Archetype and Beast Empathy Twice per day

Diplomat

Skill Name Points Cost Prerequisites Use
Detect Lies 6 Intuition Twice per day
Diplomat’s Insight 6 Intuition Twice per day
Friendly Face 8 Scout Archetype and Diplomat’s Insight Twice per day
Silver Tongue 8 Scout Archetype and Diplomat’s Insight Twice per day

Hunter

Skill Name Points Cost Prerequisites Use
Hunter’s Insight 8 Ranger Twice per day
Hunter’s Mark* 12 Scout Archetype and Hunter’s Insight Once per day

Siege Weapons

Skill Name Points Cost Prerequisites Use
Siege Weapons 4 Projectile Weapons Permanent
Siege Engineer 6 Scout Archetype and Siege Weapons Permanent

Stealth

Skill Name Points Cost Prerequisites Use
Chameleon 6 Ranger or Scoundrel Twice per day
Move in Cover 10 Scout Archetype and Chameleon Once per day

Subterfuge

Skill Name Points Cost Prerequisites Use
Subterfuge 5 Scoundrel Twice per day

Tracker

Skill Name Points Cost Prerequisites Use
Tracking Proficiency 5 Ranger Twice per day
Pathfinder 8 Scout Archetype and Tracking Proficiency Twice per day
Trapper 6 Ranger Work units

Traps and Locks

Skill Name Points Cost Prerequisites Use
Device Proficiency 5 Scoundrel Twice per day
Wardbreaker 8 Scout Archetype and Device Proficiency Permanent

Treachery

Skill Name Points Cost Prerequisites Use
Dirty Fighting 6 Scoundrel Twice per day
Treacherous Blow 5 Scoundrel Twice per day
Killing Blow* 12 Scout Archetype and Treacherous Blow Twice per day
Knockout Blow 10 Scout Archetype and Treacherous Blow Twice per day
Poisoned Blow 8 Scout Archetype and Treacherous Blow Twice per day

Armour

Skill Name Points Cost Prerequisites Use
Medium Armour 2 Light Armour Permanent

Resistences

Skill Name Points Cost Prerequisites Use
Immune to [Body Effect] 6 Iron Body Permanent
Immune to [Disease] 4 Resist Disease Permanent
Immune to [Poison] 5 Resist Poison Permanent

Note: Any character may have a maximum of 3 immunities in total.

Warrior Skills

Berserker

Skill Name Points Cost Prerequisites Use
Heroic Charge 6 Fearlessness Twice per day
Berserker* 12 Warrior Archetype and Heroic Charge Once per day

Defence

Skill Name Points Cost Prerequisites Use
Sturdy Shield 6 Shield Twice per day
Immovable Shield 8 Warrior Archetype and Sturdy Shield Twice per day
Defend Others 6 Sense Magic Twice per day

Destruction

Skill Name Points Cost Prerequisites Use
Strikedown Blow 6 Long Weapons Twice per day
Crushing Blow 10 Warrior Archetype and Strikedown Blow Twice per day

Leadership

Skill Name Points Cost Prerequisites Use
Inspiration 6 Iron Will Twice per day
Rallying Cry* 12 Warrior Archetype and Inspiration Once per day
Battlefield Insight 5 Intuition Twice per day
Strategic Insight 6 Warrior Archetype and Battlefield Insight Twice per day

Magical Warrior

Skill Name Points Cost Prerequisites Use
Armoured Caster 8 Light Armour Twice per day

Precision

Skill Name Points Cost Prerequisites Use
Dirty Fighting 5 Scoundrel Twice per day
Disarming 6 None Twice per day
Confusing Blow 6 Warrior Archetype and Disarming Twice per day
Piercing Blow 10 Warrior Archetype and Disarming Twice per day

Strength

Skill Name Points Cost Prerequisites Use
Strong Blow 6 Body Development Twice per day
Strength* 12 Warrior Archetype, Greater Body Development and Strong Blow Twice per day
Carry Others 6 Body Development Twice per day

Armour

Skill Name Points Cost Prerequisites Use
Medium Armour 2 Light Armour Permanent
Heavy Armour 2 Warrior Archetype and Medium Armour Permanent
Armour Proficiency 6 Light Armour At will
Through Defence 6 Warrior Archetype and Armour Proficiency Twice per day

Toughness

Skill Name Points Cost Prerequisites Use
Greater Body Development 6 Body Development Permanent
Exceptional Body Development 10 Warrior Archetype and Greater Body Development Permanent

Resistences

Skill Name Points Cost Prerequisites Use
Immune to Fear 6 Fearlessness Permanent
Immune to [Body Effect] 6 Iron Body Permanent
Resist Exalted Magic 8 Resist Magic Once per day

Note: Any character may have a maximum of 3 immunities in total.