While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Charm Invocation

From Curious Pastimes Wiki
Name Charm Invocation
Cost 5 points
Prerequisites None
Key Words General / Magic Points
Description The character can, at a cost in magic points and materials, invest suitably crafted one-shot magical items, including scrolls, trinkets and tattoos (see Invocation), via the rites Invest Trinket, Invest Stone and Invest Scroll.


Investing items also requires knowledge of the relevant spellcasting skill for the spells to be invested.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Extra Magic Points, Talisman Invocation


Return to Skills List