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- 23:31, 8 November 2024 David.moore talk contribs created page Locks and Traps (Created page with "Locks and Traps Among the most common challenges facing thieves, explorers and other adventurers are the obstacles placed in their way – particularly locks and traps. '''Locks''' are devices placed on boxes and doors to prevent entry. Most are crafted mechanisms opened with a key; some may be enchanted to prevent tampering. More rare are magical seals with no mechanism at all, whic...")
- 20:31, 30 October 2024 David.moore talk contribs deleted page Spirit Bolt (content was: "#REDIRECT Spirit Missile", and the only contributor was "David.moore" (talk))
- 20:31, 30 October 2024 David.moore talk contribs deleted page Elemental Bolt (content was: "#REDIRECT Elemental Missile", and the only contributor was "David.moore" (talk))
- 20:30, 30 October 2024 David.moore talk contribs moved page Spirit Bolt to Spirit Missile
- 20:29, 30 October 2024 David.moore talk contribs moved page Elemental Bolt to Elemental Missile
- 19:45, 16 October 2024 David.moore talk contribs deleted page Metallurgist (content was: "{| class="wikitable" |- ! Name !! Matallurgist |- | Cost || 6 points |- | Prerequisites || Blacksmith |- | Key Words|| Archetype / Creator / Work Units |- | Description || The character can, with access to a Blacksmith's Forge and a cost in work units and materials, craft silver weapons. The number of work units the character receives each day...")
- 19:42, 16 October 2024 David.moore talk contribs deleted page Hardening (content was: "{| class="wikitable" |- ! Name !! Hardening |- | Cost || 8 points |- | Prerequisites || Armourer |- | Key Words|| Archetype / Creator / Work Units |- | Description || The character can, with access to a Blacksmith's Forge and at a cost in work units and materials, craft armour hardened to resist the call ''Through''....")
- 14:40, 22 September 2024 David.moore talk contribs deleted page Template:Workshops (content was: "#REDIRECT Template:Workshops Table", and the only contributor was "David.moore" (talk))
- 11:25, 14 September 2024 David.moore talk contribs uploaded File:Skill Map.png
- 11:25, 14 September 2024 David.moore talk contribs created page File:Skill Map.png
- 11:23, 14 September 2024 David.moore talk contribs deleted page File:Skills Map.png
- 09:59, 14 September 2024 David.moore talk contribs created page Skills Map (Created page with "frameless|alt=A full map of all general and archetype skills")
- 09:58, 14 September 2024 David.moore talk contribs uploaded File:Skills Map.png
- 09:58, 14 September 2024 David.moore talk contribs created page File:Skills Map.png
- 19:55, 13 September 2024 David.moore talk contribs deleted page Printer (content was: "{| class="wikitable" |- ! Name !! Printer |- | Cost || 12 points |- | Prerequisites || Papermaker |- | Key Words|| Archetype / Creator / Work Units |- | Description || The character can, with access to an artisan's workshop and at a cost in work units and materials, design and operate printing presses. Presses are complex, unreliable devices...")
- 18:12, 13 September 2024 David.moore talk contribs deleted page Animal Intelligence (content was: "#REDIRECT Animals", and the only contributor was "David.moore" (talk))
- 18:12, 13 September 2024 David.moore talk contribs moved page Animal Intelligence to Animals
- 15:46, 13 September 2024 David.moore talk contribs created page Lycanthropy (Created page with "{| class="wikitable" ! Name !! Lycanthropy |- | Contagion || Not Contagious |- | Effects || There are many forms of lycanthropy, the mystical infection that turns people into uncontrolled werewolves. This is the most common one. This disease is spread solely by a werewolf’s bite. One hour after infection, the victim begins to have sporadic hallucinations and flashes of temper. At some point in the next twelve hours, the victim...")
- 15:33, 13 September 2024 David.moore talk contribs created page Grave Rot (Created page with "{| class="wikitable" ! Name !! Grave Rot |- | Contagion || Contagious |- | Effects || In the early stages of infection, this disease closely resembles Capricious Rot. The victim develops patches of tender skin around the body, developing into angry rashes. The victim loses one physical hit from one location each hour, starting at the end of the first hour. Hits are lost in the order '''left arm, left leg...")
- 15:26, 13 September 2024 David.moore talk contribs created page Trembles (Created page with "{| class="wikitable" ! Name !! Trembles |- | Contagion || Mildly Contagious |- | Effects || This disease is sometimes also known as Warrior’s Curse. Starting one hour after infection, the victim starts to experience mild tremors, gradually worsening as the affliction progresses. Six hours after infection, the victim can no longer hold any object in their hands at all. Twelve hours after infection, the victim is unable to walk o...")
- 15:22, 13 September 2024 David.moore talk contribs created page Magebane (Created page with "{| class="wikitable" ! Name !! Magebane |- | Contagion || Mildly Contagious |- | Effects || This disease only affects spellcasters. Starting one hour after infection, the victim loses two magic points per hour. The points will not be replenished the following day unless the disease is cured. Eighteen hours after infection, the victim loses their spellcasting...")
- 15:16, 13 September 2024 David.moore talk contribs created page Grinning Fool (Created page with "{| class="wikitable" ! Name !! Grinning Fool |- | Contagion || Not Contagious |- | Effects || A very subtle disease that attacks the victim’s will. Starting one hour after infection, the victim slowly begins to forget their skills (not including Body Development, Greater Body Development, Exceptional Body Development, Income or Resources) at a rate of one skill per hour. Skills are lost in the order they are...")
- 15:09, 13 September 2024 David.moore talk contribs created page Fungus Skin (Created page with "{| class="wikitable" ! Name !! Fungus Skin |- | Contagion || Mildly Contagious |- | Effects || In the first hour after infection, the victim develops patches of discoloured skin around the body, and a slight rash. Over the following hours the victim’s skin sprouts small fungal growths all over. They will find movement stiff and uncomfortable. Twelve hours after infection the victim is unable to move (per ''Calls#Corporeal Effec...")
- 15:03, 13 September 2024 David.moore talk contribs created page Corrupted Wound (Created page with "{| class="wikitable" ! Name !! Corrupted Wound |- | Call || ''Corrupted Wound'' | Contagion || Not Contagious |- | Effects || The claws and teeth of some of the most loathsome monsters become bemired with grave dirt, rotting flesh and gore, eventually cultivating this disease. This disease is inflicted as an attack call, generally accompanying a Combat#Claws|claw atta...")
- 14:59, 13 September 2024 David.moore talk contribs created page Capricious Rot (Created page with "{| class="wikitable" ! Name !! Capricious Rot |- | Contagion || Contagious |- | Effects || In the first hour after infection, the victim develops patches of tender skin around the body, developing into angry rashes. The victim loses one physical hit from one location each hour, starting at the end of the first hour. Hits are lost in the order '''left arm, left leg, right leg, right arm, torso, head''. This d...")
- 14:28, 13 September 2024 David.moore talk contribs deleted page Magical Diseases and Poisons (content was: "Some rare magical diseases and poisons are sustained by an independent force, such as a curse or the will of a god, and cannot be dispelled by normal means (e.g. by the spells ''Cure Disease'' or ''Purge Poison'') alone. Conditions for dispelling a magical affliction vary in difficulty or complexity – as simple as “dispelling the effect under moonlight...", and the only contributor was "David.moore" (talk))
- 14:24, 13 September 2024 David.moore talk contribs created page Poison and Disease (Created page with "Weapons can break the body, magic can transform or burn it, but perhaps nothing provokes so much dread and horror as the subtle and invisible effects of poison and disease. ==Poison== The paste gleaming on a hidden dagger, the powder slipped into an innocuous drink, the venom dripping from a beast’s fangs; poison is an everyday part of the life of an adventurer. Some use them, some only suffer their effects, but everyone encounters them from time to time. ====Poison...")
- 19:37, 12 September 2024 David.moore talk contribs deleted page Hunter’s Mark (content was: "#REDIRECT Hunter's Mark", and the only contributor was "David.moore" (talk))
- 19:36, 12 September 2024 David.moore talk contribs deleted page Hunter’s Insight (content was: "#REDIRECT Hunter's Insight", and the only contributor was "David.moore" (talk))
- 19:36, 12 September 2024 David.moore talk contribs moved page Hunter’s Mark to Hunter's Mark
- 19:34, 12 September 2024 David.moore talk contribs moved page Hunter’s Insight to Hunter's Insight
- 19:31, 12 September 2024 David.moore talk contribs deleted page Diplomat’s Insight (content was: "#REDIRECT Diplomat's Insight", and the only contributor was "David.moore" (talk))
- 19:29, 12 September 2024 David.moore talk contribs moved page Diplomat’s Insight to Diplomat's Insight
- 17:01, 12 September 2024 David.moore talk contribs deleted page Creator’s Insight (content was: "#REDIRECT Creator's Insight", and the only contributor was "David.moore" (talk))
- 16:57, 12 September 2024 David.moore talk contribs moved page Creator’s Insight to Creator's Insight
- 13:50, 9 September 2024 David.moore talk contribs created page Making Your Character (Created page with "Your '''character''' is your persona in the game. You’ll play as your character from '''Time In''' to '''Time Out''' every day, pausing only to volunteer as a monster or to take a break from play. Your character persists from one event to the next (barring death or retirement) and gains new skills over time. You can have only one active character in the system at a time; once a character is retired, it is out of play (i.e. you...")
- 13:10, 9 September 2024 David.moore talk contribs created page Other Organisations (Created page with "==The Trade Council== The Trade Council has had many guises over the years but it has always been focused on one thing - buying, selling and making. Whether that's 5 units of Silver or 100 units of high quality wood, ten high quality swords or a single rare gem, they are those who travel among the lands seeking to connect those with wants and those with resources. The Trade Council is a very loose affiliation of traders who know many crafters, alchemists and even Oathb...")
- 13:07, 9 September 2024 David.moore talk contribs created page Cosmology (Created page with "'''''Renewal''''' is a world of magic – not just a world in which magic exists, but one formed of magic and governed by its rules. It looks much like our world, and seems to function in much the same way, but attempting to unlock its secrets based on ideas like gravity, evolution, germ theory or electromagnetism is doomed to failure. The study of the world and the rules governing it is referred to in the game as '''Cosmology'''. The basic principles are well known. Ma...")
- 13:06, 9 September 2024 David.moore talk contribs created page A Brief History (Created page with "Thousands of years ago, all lands were one Land and all worlds were one world, and only the fae walked upon it, truly immortal and godlike in power. Then at some time mortals joined them – little is known about where they came from or why – and the fae protected and taught them, took them as lovers and friends, enslaved them and bred them for war as pleased them. The nature of the world changed; magic split into three, and The Land broke into many lands. The house...")
- 13:05, 9 September 2024 David.moore talk contribs created page The Land (Created page with "A vast continent, full of soaring mountains, burning deserts, primordial forests and sprawling cities. Heroes and villains work great magics, craft cunning contrivances, defeat their enemies and advance their causes. The sun, the moon and Charon – a black moon evidenced only when its passage obscures the stars – cross the sky every day. Like most epic fantasy stories, the main setting of '''''Renewal''''' could, if you squint a little, resemble a medieval Europe (or...")
- 10:02, 9 September 2024 David.moore talk contribs deleted page Weapons (content was: "#REDIRECT LARP Weapons", and the only contributor was "David.moore" (talk))
- 16:00, 8 September 2024 David.moore talk contribs deleted page Crafting Tables (content was: "==Crafting Tables== === Workshops=== {{Workshops Table}} ===Raw Materials=== A resource’s rarity is a measure of how common it is. Standard creation materials come in four degrees of rarity: very common (VC), common (C), uncommon (UC) or rare (R). {| class="wikitable" ! Material !! Rarity !! Material !! Rarity !! Material !! Rarity |- | '''Common Materials''' || || '''Metal Ores''' || || '''Gems''' |- | Chalk || VC || Cold iron || VC || Agate || U |- | Clay || VC || Co...")
- 14:11, 8 September 2024 David.moore talk contribs deleted page Tongue-Tying Potion (content was: "#REDIRECT Tongue-Tying Tincture", and the only contributor was "David.moore" (talk))
- 14:11, 8 September 2024 David.moore talk contribs moved page Tongue-Tying Potion to Tongue-Tying Tincture
- 13:33, 8 September 2024 David.moore talk contribs deleted page Strength (content was: "==Strength== {| class="wikitable" |- ! Name !! Strength |- | Cost || 12 points |- | Prerequisites || None |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can use the call Strength (p. 00) continuously for one minute. Note that this applies to grappling, or resisting being grappled (see Grappling With Strength,...", and the only contributor was "ManagementBoard" (talk))
- 21:40, 7 September 2024 David.moore talk contribs deleted page Spells and Rites (content was: "==Spells== Spell descriptions below may include one of the following '''labels''': *'''Combat:''' The spell has an offensive effect that makes it useful in battle. Every combat spell’s vocals conclude in a standard '''damage''' or '''effect''' call, which the target should be able to enact without referee intervention. *'''Information:''' The spell reveals something of the target’s nature or current state to the caster. It does not directly affect the target, and thus ig...")
- 21:39, 7 September 2024 David.moore talk contribs created page Magical Diseases and Poisons (Created page with "Some rare magical diseases and poisons are sustained by an independent force, such as a curse or the will of a god, and cannot be dispelled by normal means (e.g. by the spells ''Cure Disease'' or ''Purge Poison'') alone. Conditions for dispelling a magical affliction vary in difficulty or complexity – as simple as “dispelling the effect under moonlight,” or as challenging as “brewing a potion from the tears of a stone, the shadow of a cloud and the hair...")
- 21:27, 7 September 2024 David.moore talk contribs created page Discern Nature Spells and Effect Spheres (Created page with "By default, any effect is assumed to rise from the sphere to which the equivalent spell normally belongs, e.g. the call ''Strike Down'' is assumed to be an elemental effect. If a call is accompanied by a different sphere, the effect rises from that sphere instead. Mechanical effects are as per the original call, but this may alter how the effect is interpreted (and how it may be resisted). Effects with the ''Mundane'' call are not supernatural, and don’t show up to ''...")
- 20:33, 7 September 2024 David.moore talk contribs deleted page Skills (content was: " ===Weapon Categories=== There are four categories of melee weapon in the Renewal campaign: :*'''Small:''' Daggers, hand-axes, coshes etc. Small weapons must be between 7”/17.5cm and 18”/45cm in length. :*'''One-Handed:''' Swords, axes, clubs etc. One-handed weapons must be between 18”/45cm and 42”/105cm in length. :*'''Two-Handed:''' Greatswords, battle-axes, war clubs etc., wielded with both hands on the grip near one end. Two-handed weapons must be between 42”...")
- 20:33, 7 September 2024 David.moore talk contribs created page Animal Intelligence (Created page with "The Beast Empathy and Beast Command skills are limited to “living creatures with animal intelligence,” but what does that mean, exactly? The short answer is, if it’s not undead, a demon, a construct or a spirit, it’s living; and if it growls and grunts and doesn’t speak, it has animal intelligence. If uncertain, note that the Ranger skill includes the ability to identify animals!")