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Surgery Procedures

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Revision as of 13:30, 10 October 2024 by David.moore (talk | contribs)
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The following procedures are known to characters with the relevant skills. All procedures must be completed on a surgeon’s bed, spending work units logged with a referee.

Procedure descriptions include the following details:

  • Materials: Any materials required to perform the procedure, including bandages, cloth and other materials, and blood and humours to replace the patient’s own.
  • Cost: The cost in work units that the surgeon must pay to complete the procedure.

Healing

Much of surgery lies in tending to the afflicted: treating wounds and curing diseases.

Items Skill Materials Work Units
Cure Common Disease Physician Special 3
Heal Body Surgeon 1 cloth (O), 3 blood 2
Heal Location Surgeon 1 bandage, 1 blood 1

Grafts and Transplants

Whether replacing parts lost to mutilation, or improving on nature, much advanced surgery involves transferring whole parts between bodies.

Items Skill Materials Work Units
Graft Limb Anatomist 1 cloth (O), 3 blood, 1 body part 3
Transplant Organ Anatomist 1 cloth (O), 3 blood, 1 body part 5

Tattoos

Whether to charge with magic power or simply for decoration, the tattooist treats skin as their canvas.

Items Skill Materials Work Units
Charm Tattoo Tattooist Special 1
Mundane Tattoo Surgeon 1 ink 1-3
Talisman Tattoo Tattooist Special 6-12

Surgeon’s Bandages

Any surgeon can craft surgeon’s bandages at a cost of 3 work units for 3 bandages, from one cloth (O). Using a phys rep of relevant tools, a surgeon can consume bandages to perform limited healing, cleanse wounds or provide sanctuary in the field.

Item Skill Materials Work Units
Surgeon's Bandage (for 3) Surgeon 1 cloth (O) 3