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Spell List

From Curious Pastimes Wiki

Spell descriptions include the following details:

  • Vocals: The incantation that should be said by the caster when the spell is cast. Casters are permitted and encouraged to vary their vocals, provided they retain the required elements.
  • Call: Descriptions of combat spells also include a damage or effect call, which must be given at the end of the vocals (or when specified) to indicate to the target what effect they must take.
  • Range: The maximum range at which the spell can be cast. Self spells can only be cast upon the caster themselves, while touch spells require the caster to place their hand on (or over) the target, either continuously or at the conclusion of the vocals; note that special rules apply to combat touch spells.
  • Duration: The length of time that the spell’s effects last. Instantaneous spells deliver their effects immediately after the vocals (or the call) are complete.
  • Cost: The cost in magic points that the caster must pay upon completion of the vocals. Some spells have variable casting costs depending on the effect the caster wishes to achieve.
Combat and Information Spells

Spell descriptions below may include one of the following labels:

  • Combat: The spell has an offensive effect that makes it useful in battle. Every combat spell’s vocals conclude in a standard damage or effect call, which the target should be able to enact without referee intervention.
  • Information: The spell reveals something of the target’s nature or current state to the caster. It does not directly affect the target, and thus ignores the immunity to magic that generally applied to enchanted or cod iron items.

A list of all spells follow. Note that not all spells listed are available with starting skills. Spells marked with an asterisk (*) below must be unlocked with research.

Fundamental

Lesser Greater Exalted
Countermagic Greater Countermagic Disenchantment*
Detect Magic Extension
Nullify
Planar Shift*
Reflective Shield*

Corporeal

Lesser Greater Exalted
Cleanse Wound Banish Corporeal Cure All
Diagnosis Blinding Font of Healing*
Discern Corporeal Nature Corporeal Weapon Inflict Disease*
Enhancement Cure Affliction Poisoning*
Fumble Cure Disease Regrowth*
Lesser Healing Greater Healing Strength
Mute Harden Skin Total Heal
Painlessness Paralysis Touch of Death
Recovery Purge Poison
Retribution Sturdiness
Sanctuary Wounding

Elemental

Lesser Greater Exalted
Cleanse Object Aura of Defence Disintegrate*
Discern Elemental Nature Banish Elemental Earth Shock*
Entangle Dispel Elements Elemental Storm*
Identify Materials Elemental Bolt Exalted Armour
Mend Elemental Weapon Field of Tangles*
Open/Lock Flare Invisibility
Repel Heat Object Lightning
Shatter Magic Armour Repel All*
Strike Down Magnetise Teleport*
Repair Weapon of Power
Telekinesis
Transmute

Spiritual

Lesser Greater Exalted
Befriend Banish Spirit Aura of Fascination*
Command Exorcism Cloud of Confusion*
Confusion False Memory Spectral Form
Detect Spirits Sleep Spirit Storm*
Discern Spiritual Nature Spirit Bolt Spirit Wrack
Distract Spirit Shield True Sight
Enthral Spiritual Weapon
Fear Succour
Forget Suggestion
Sense Threats
Spirit Reading

Demonology

Lesser Greater
Discern Nature of Demon Banish Demon
Identify Demon Mark

Necromancy

Lesser Greater
Discern Nature of Undead Banish Undead

Thaumaturgy

Lesser Greater
Discern Nature of Construct Banish Construct