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Surgeon

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Revision as of 19:57, 12 September 2024 by David.moore (talk | contribs)
Name Surgeon
Cost 6 points
Prerequisites None
Key Words General / Work Units
Description The character can, through brief handling and examination and a cost of one alchemical fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects.


They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don’t know how to perform, they can identify approximately what was done, but not the effects.

They can also, with a phys rep of suitable tools:

  • Use one bandage to heal one incapacitated location to one physical hit in 30 seconds.
  • Use one bandage and one charcoal to clean an infected or poisoned wound.
  • Use one bandage to keep a mortally wounded character alive (does not apply to a character who is on their death count for reasons other than mortal wounds, e.g. poisons).

With a surgeon’s bed and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the surgery procedures list.

The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Creator’s Insight, Anatomist, Improved Surgery, Physician, Tattooist


Return to Skills List