While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Enthral

From Curious Pastimes Wiki
Revision as of 10:28, 9 May 2024 by ManagementBoard (talk | contribs) (Created page with "==Enthral== {| class="wikitable" |- ! Vocals !! ''By the power of the spirits I take hold of thy mind - Enthral'' |- | Call|| ''Enthral'' |- | Range|| 30ft / 10m |- | Duration || Until the caster stops speaking |- | Cost || 1 magic point |- | Key Words|| LESSER SPIRITUAL COMBAT |- | Description || The subject becomes wholly engrossed in what the caster is saying, and is unable to take any action other than listening to the caster speak. If the caster moves away while...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Enthral

Vocals By the power of the spirits I take hold of thy mind - Enthral
Call Enthral
Range 30ft / 10m
Duration Until the caster stops speaking
Cost 1 magic point
Key Words LESSER SPIRITUAL COMBAT
Description The subject becomes wholly engrossed in what the caster is saying, and is unable to take any action other than listening to the caster speak. If the caster moves away while the spell is in effect, the subject will follow them at a normal walk, although not into an obviously more dangerous situation than they are already in.

The effect requires the caster to speak continuously in comprehensible sentences. If they stop speaking for more than a couple of seconds, or if either the caster or the subject sustains any damage from any means, the spell ends immediately. This spell may be resisted by the skill Iron Will.


Return to Spell List