User contributions for ManagementBoard
From Curious Pastimes Wiki
13 May 2024
- 12:5412:54, 13 May 2024 diff hist −7 Diagnosis →Diagnosis
- 12:5412:54, 13 May 2024 diff hist 0 Cleanse Wound →Cleanse Wound
- 12:5412:54, 13 May 2024 diff hist −4 Reflective Shield →Reflective Shield
- 12:5312:53, 13 May 2024 diff hist 0 Planar Shift →Planar Shift
- 12:5312:53, 13 May 2024 diff hist 0 Nullify →Nullify
- 12:5212:52, 13 May 2024 diff hist 0 Extension →Extension
- 12:5212:52, 13 May 2024 diff hist +2 Disenchantment →Disenchantment
- 12:5212:52, 13 May 2024 diff hist 0 Greater Countermagic →Greater Countermagic
- 12:5112:51, 13 May 2024 diff hist +2 Detect Magic →Detect Magic
- 12:5112:51, 13 May 2024 diff hist 0 Countermagic →Countermagic
- 12:5012:50, 13 May 2024 diff hist 0 Invest Wardbreakers Tools →Invest Wardbreakers Tools
- 12:5012:50, 13 May 2024 diff hist 0 Control Construct →Control Construct
- 12:5012:50, 13 May 2024 diff hist 0 Speak With Dead →Speak with Dead
- 12:4912:49, 13 May 2024 diff hist 0 Sanctify →Sanctify
- 12:4912:49, 13 May 2024 diff hist −1 Resilience →Resilence
- 12:4912:49, 13 May 2024 diff hist 0 Offering →Offering
- 12:4912:49, 13 May 2024 diff hist 0 Naming →Naming
- 12:4912:49, 13 May 2024 diff hist 0 Call Spirit →Call Spirit
- 12:4812:48, 13 May 2024 diff hist 0 Leyline Magic →Leyline Magic
- 12:4812:48, 13 May 2024 diff hist 0 Appanage →Appanage
- 12:4812:48, 13 May 2024 diff hist 0 Raise Dead →Raise Dead
- 12:4812:48, 13 May 2024 diff hist 0 Necromantic Ward →Necromantic Ward
- 12:4812:48, 13 May 2024 diff hist 0 Lay to Rest →Lay to Rest
- 12:4712:47, 13 May 2024 diff hist 0 Control Corporeal Undead →Control Corporeal Undead
- 12:4712:47, 13 May 2024 diff hist 0 Invest Trinket →Invest Trinket
- 12:4712:47, 13 May 2024 diff hist 0 Invest Talisman →Invest Talisman
- 12:4612:46, 13 May 2024 diff hist 0 Invest Stone →Invest Stone
- 12:4612:46, 13 May 2024 diff hist 0 Invest Scroll →Invest Scroll
- 12:4612:46, 13 May 2024 diff hist 0 Bind Path Focus →Bind Path Focus
- 12:4612:46, 13 May 2024 diff hist 0 Deflection →Deflection
- 12:4512:45, 13 May 2024 diff hist 0 Summon Demon →Summon Demon
- 12:4512:45, 13 May 2024 diff hist 0 Demonic Ward →Demonic Ward
- 12:4512:45, 13 May 2024 diff hist −1 Control Elemental Demon →Control Elemental Demon
- 12:4512:45, 13 May 2024 diff hist 0 Regeneration →Regeneration
- 12:4512:45, 13 May 2024 diff hist 0 Fortitude →Fortitude
- 12:4312:43, 13 May 2024 diff hist +357 N Weaponsmith Created page with "==Weaponsmith== {| class="wikitable" |- ! Name !! Weaponsmith |- | Cost || 8 points |- | Prerequisites || Blacksmith |- | Key Words|| Archetypes / Work Units |- | Description || The character can, with access to a forge and at a cost in work units and materials, craft mastercrafted quality weapons, per the Weapons list. |} Return to Skills List"
- 12:4212:42, 13 May 2024 diff hist +640 N Wardbreaker Created page with "==Wardbreaker== {| class="wikitable" |- ! Name !! Wardbreaker |- | Cost || 8 points |- | Prerequisites || Device Proficiency and any Spellcasting Skill |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in magic points and resources, perform the rites Break Ward and Invest Wardbreakers Tools. Using lockpicks, trap-breaking tools or locksmith’s tools invested with the Invest Wardbreakers Tools rite, the character can..."
- 12:4012:40, 13 May 2024 diff hist +416 N Unbreakable Will Created page with "==Unbreakable Will== {| class="wikitable" |- ! Name !! Unbreakable Will |- | Cost || 8 points |- | Prerequisites || Greater Spiritual Spellcasting |- | Key Words|| Archetypes / Magic points |- | Description || The character can, at a cost of 2 magic points, resist any one fear effect (per Fearlessness) or mind effect (per Iron Will), from any source, magical or mundane. |} Return to Skills List"
- 12:3912:39, 13 May 2024 diff hist +280 N Two Weapons Created page with "==Two Weapons== {| class="wikitable" |- ! Name !! Two Weapons |- | Cost || 3 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can fight with two suitable LARP-safe small or one-handed weapons. |} Return to Skills List"
- 12:3812:38, 13 May 2024 diff hist +513 N Treacherous Blow Created page with "==Treacherous Blow== {| class="wikitable" |- ! Name !! Treacherous Blow |- | Cost || 6 points |- | Prerequisites || Scoundrel |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Through once, with a small dagger only. This ability cannot be used with a blade venom. '''Special:''' If the character uses a superior or higher quality dagger for all uses of this skill, they may use this skill three times per day rather th..."
- 12:3712:37, 13 May 2024 diff hist +818 N Trapper Created page with "==Trapper== {| class="wikitable" |- ! Name !! Trapper |- | Cost || 6 points |- | Prerequisites || Ranger |- | Key Words|| Archetype / Work Units |- | Description || The character can, with a suitable field trap kit (see below), set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time. With access to a works..."
- 12:3612:36, 13 May 2024 diff hist +542 N Tracking Proficiency Created page with "==Tracking Proficiency== {| class="wikitable" |- ! Name !! Tracking Proficiency |- | Cost || 5 points |- | Prerequisites || Ranger |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character may, with about two minutes’ suitable roleplay (peering at and sniffing the ground, etc.), track or interpret older (up to twelve hours) tracks per the Ranger skill, or travel for up to ten minutes without leaving tracks themselves, or erase..."
- 12:3512:35, 13 May 2024 diff hist +361 N Thrown Weapons Created page with "==Thrown Weapons== {| class="wikitable" |- ! Name !! Thrown Weapons |- | Cost || 2 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can throw suitable LARP-safe small weapons in combat. Note that the construction rules for throwing weapons are different from melee weapons. |} Return to Skills List"
- 12:3412:34, 13 May 2024 diff hist +762 N Through Defence Created page with "==Through Defence== {| class="wikitable" |- ! Name !! Through Defence |- | Cost || 6 points |- | Prerequisites || Armour proficiency |- | Key Words|| Archetype / Twice per day |- | Description || The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack from an arrow or crossbow bolt or from a weapon calling Through by mundane means (i.e. without any of the cal..."
- 12:3312:33, 13 May 2024 diff hist −1 Thaumaturgy →Thaumaturgy
- 12:3112:31, 13 May 2024 diff hist +834 N Thaumaturgy Created page with "==Thaumaturgy== {| class="wikitable" |- ! Name !! Thaumaturgy |- | Cost || 8 points |- | Prerequisites || Corporeal Spellcasting and Elemental Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in magic points, cast thaumaturgy and fundamental spells from the following list: *Banish Construct *Corporeal Weapon *Discern Nature of Construct *Elemental Weapon *Greater Countermagic *Harden Sk..."
- 12:2812:28, 13 May 2024 diff hist +368 N Tattooist Created page with "==Tattooist== {| class="wikitable" |- ! Name !! Tattooist |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a surgeon’s bed and a cost in work units and materials, produce more complex scars and tattoos, per the Tattooist recipe list. |} Return to Skills List"
- 12:2712:27, 13 May 2024 diff hist +359 N Tanner Created page with "==Tanner== {| class="wikitable" |- ! Name !! Tanner |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| General Work Units |- | Description || The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from fur or leather (see Crafting Recipes). |} Return to Skills List"
- 12:2612:26, 13 May 2024 diff hist −2 Talisman Invocation →Talisman Invocation
- 12:2512:25, 13 May 2024 diff hist +555 N Talisman Invocation Created page with "==Talisman Invocation== {| class="wikitable" |- ! Name !! Talisman Invocation |- | Cost || 5 points |- | Prerequisites || Charm Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in materials and magic points, invest magical items such as wands, rings, amulets, brands and tattoos with up to nine charges (see Invocation), via the Invest Talisman rite. Investing items also requires knowledge of the relevant..."