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13 May 2024

  • 12:2412:24, 13 May 2024 diff hist +353 N TailorCreated page with "==Tailor== {| class="wikitable" |- ! Name !! Tailor |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from cloth (see Crafting Recipes). |} Return to Skills List"
  • 12:2312:23, 13 May 2024 diff hist +1,338 N SurgeonCreated page with "==Surgeon== {| class="wikitable" |- ! Name !! Surgeon |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Work Units |- | Description || The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects. They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alterati..."
  • 12:2212:22, 13 May 2024 diff hist +826 N SubterfugeCreated page with "==Subterfuge== {| class="wikitable" |- ! Name !! Subterfuge |- | Cost || 8 points |- | Prerequisites || Scoundrel |- | Key Words|| Archetype / Once per day |- | Description || Using this skill requires two minutes’ roleplay mentally preparing/rehearsing, after which the character may specify (to a referee) a single untrue statement. For one hour thereafter, when under any effect that would force them to tell the truth (e.g. drinking a truth potion or under magical..."
  • 12:2112:21, 13 May 2024 diff hist +564 N Sturdy ShieldCreated page with "==Sturdy Shield== {| class="wikitable" |- ! Name !! Sturdy Shield |- | Cost || 6 points |- | Prerequisites || Shield |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can resist one use of the call Strength, the spell Strike Down or any other knock down effect, when blocking with a shield at least 24”/60cm) in diameter. '''Special:''' If the character uses a superior or higher quality shield for all uses of this skill, th..."
  • 12:2012:20, 13 May 2024 diff hist +592 N Strong BlowCreated page with "==Strong Blow== {| class="wikitable" |- ! Name !! Strong Blow |- | Cost || 6 points |- | Prerequisites || Body Development |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Strength once, with any one-handed or larger weapon. This does not apply to grappling or resisting being grappled, and does not grant the character immunity to Strength. '''Special:''' If the character uses a superior or higher quality weapon fo..."
  • 12:1912:19, 13 May 2024 diff hist +489 N Strikedown BlowCreated page with "==Strikedown Blow== {| class="wikitable" |- ! Name !! Strikedown Blow |- | Cost || 6 points |- | Prerequisites || Long Weapons |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Mundane Strike Down once, with a two-handed weapon or polearm. '''Special:''' If the character uses a superior or higher quality weapon for all uses of this skill, they may use this skill three times per day rather than two. |} Return to [..."
  • 12:1712:17, 13 May 2024 diff hist +494 N Strength (skill)Created page with "==Strength== {| class="wikitable" |- ! Name !! Strength |- | Cost || 12 points |- | Prerequisites || Greater Body Development and Strong Blow |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can use the call Strength continuously for one minute. Note that this applies to grappling, or resisting being grappled as well as weapon blows. While this ability is active, the character is themselves immune to Strength. |} Return..."
  • 12:1612:16, 13 May 2024 diff hist +631 N Strategic InsightCreated page with "==Strategic Insight== {| class="wikitable" |- ! Name !! Strategic Insight |- | Cost || 6 points |- | Prerequisites || Battlefield Insight |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can spend at least two minutes studying the map of a future battlefield, listening to or discussing intelligence received etc., and then ask a referee one question about the enemy’s objectives, likely tactics or deployment of troops in th..."
  • 12:1512:15, 13 May 2024 diff hist 0 Spiritual Spellcasting→‎Spiritual Spellcasting
  • 12:1512:15, 13 May 2024 diff hist +626 N Spiritual SpellcastingCreated page with "==Spiritual Spellcasting== {| class="wikitable" |- ! Name !! Spiritual Spellcasting |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Magic points |- | Description || The character can, at a cost in magic points, cast lesser spiritual and fundamental spells from the following list: *Befriend *Command *Confusion *Countermagic *Detect Magic *Detect Spirits *Discern Spiritual Nature *Distract *Enthral *Fear..."
  • 12:1112:11, 13 May 2024 diff hist +619 N Siege WeaponsCreated page with "==Siege Weapons== {| class="wikitable" |- ! Name !! Siege Weapons |- | Cost || 4 points |- | Prerequisites || Projectile Weapons |- | Key Words|| Archetype / Permanent |- | Description || The character can operate or crew a ballista, catapult or other siege weapon, providing they meet the requirements listed on the weapon’s card. Some small weapons only require a single operator with this skill, but larger weapons always require a crew led by someone with the Si..."
  • 12:1012:10, 13 May 2024 diff hist +382 N Siege EngineerCreated page with "==Siege Enginneer== {| class="wikitable" |- ! Name !! Siege Enginneer |- | Cost || 6 points |- | Prerequisites || Siege Weapons |- | Key Words|| Archetype / Permanent |- | Description || The character can lead the crew to operate a ballista, catapult or other siege weapon, providing the crew meets the requirements listed on the weapon’s card. |} Return to Skills List"
  • 12:0812:08, 13 May 2024 diff hist +417 N ShieldCreated page with "==Shield== {| class="wikitable" |- ! Name !! Shield |- | Cost || 4 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can fight with a suitable LARP-safe small or one-handed weapon or stab-safe spear in one hand, and a suitable LARP-safe shield in the other. Note that any stab-safe spear must have a ribbon visibly attached to it. |} Return to Skills List"
  • 12:0712:07, 13 May 2024 diff hist +8 Skills ListNo edit summary
  • 12:0612:06, 13 May 2024 diff hist +717 N Strength (spell)Created page with "==Strength== {| class="wikitable" |- ! Vocals !! ''By my exalted might let the Fountain of Life flow through me and into thee to give unrelenting might to thy frail frame – Strength'' |- | Call|| ''Strength'' |- | Range|| Self / Touch |- | Duration || 1 minute |- | Cost || 10 magic points |- | Key Words|| EXALTED CORPOREAL |- | Description || For the duration of the spell, the subject may use the damage call Strength when attacking with any weapon. As with any charac..."
  • 12:0512:05, 13 May 2024 diff hist +7 Spell List→‎Corporeal
  • 12:0212:02, 13 May 2024 diff hist +556 N Sense MagicCreated page with "==Sense Magic== {| class="wikitable" |- ! Name !! Sense Magic |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character can detect any ongoing spell, enchantment or flow of unpatterned magic on a specified creature or object within 3ft/1m. This skill reveals the mix of spheres present (e.g. “predominantly corporeal magic,” or “a mix of elemental and spiritual magic”), but unlike the spell Detect Magic,..."
  • 12:0112:01, 13 May 2024 diff hist +681 N ScroungingCreated page with "==Scrounging== {| class="wikitable" |- ! Name !! Scrounging |- | Cost || 4 points |- | Prerequisites || None |- | Key Words|| General / Once per day |- | Description || Once per day, the character may find coins and minor valuables. After ten minutes’ suitable roleplay – poking around the backs of tents or miming picking pockets in crowded spaces – the player may go to the '''Game Organisation Desk''' to declare they have been scrounging and draw a ball from a bag..."
  • 12:0012:00, 13 May 2024 diff hist +533 N ScoundrelCreated page with "==Scoundrel== {| class="wikitable" |- ! Name !! Scoundrel |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character may pick any mundane, ordinary-quality lock, or detect and disable any mundane, ordinary-quality trap (breaking it in the process), with a suitable set of lockpicks or tools and about thirty seconds’ suitable roleplay. They may also escape any mundane, ordinary-quality bonds with about thirty se..."
  • 11:0711:07, 13 May 2024 diff hist +894 N ScholarCreated page with "==Scholar== {| class="wikitable" |- ! Name !! Scholar |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / Once per day |- | Description || The character may, after about five minutes’ roleplay poring through a carded library, ask a referee one question appropriate to the general subject matter of that library (stated on the card). Whether they learn anything, and the quality of information, depends on the question, and may vary depending on whi..."
  • 11:0611:06, 13 May 2024 diff hist +746 N SapperCreated page with "==Sapper== {| class="wikitable" |- ! Name !! Sapper |- | Cost || 5 points |- | Prerequisites || Mason |- | Key Words|| Archetype / Special |- | Description || The character can, with a phys rep of suitable tools, break walls or doors, damage or collapse bridges, or otherwise sabotage structures. Requirements for using this skill will be determined by the attending referee and may vary depending on the structure and the character’s objectives; this may include a mi..."
  • 11:0511:05, 13 May 2024 diff hist +533 N Ritual MagicCreated page with "==Ritual Magic== {| class="wikitable" |- ! Name !! Ritual Magic |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character can detect nearby ritual circles and other places of power (trees of life, divine shrines, etc.) and leylines. In the ritual circle, the character may raise or lower wards, address the spirit, contribute 1 level of ritual skill to any ritual, or lead a ritual wielding at most one level of ri..."
  • 11:0411:04, 13 May 2024 diff hist +1 Resources→‎Resources
  • 11:0311:03, 13 May 2024 diff hist +1,460 N ResourcesCreated page with "==Resources== {| class="wikitable" |- ! Name !! Resources |- | Cost || Special |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character receives resources at the start of each event. Like Income, this skill may be bought up to four times; the first two levels cost 4 character points each, and the third and fourth levels cost 6 and 8 points respectively. The player may specify one very common, common or uncommon alchemy ingred..."
  • 11:0011:00, 13 May 2024 diff hist +317 N Resist PoisonCreated page with "==Resist Poison== {| class="wikitable" |- ! Name !! Resist Poison |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist any one potion or poison. This works even against any magical poison. |} Return to Skills List"
  • 10:5910:59, 13 May 2024 diff hist +336 N Resist MagicCreated page with "==Resist Magic== {| class="wikitable" |- ! Name !! Resist Magic |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist any one lesser or greater spell or equivalent magical or supernatural (not mundane) power. |} Return to Skills List"
  • 10:5810:58, 13 May 2024 diff hist +311 N Resist DiseaseCreated page with "==Resist Disease== {| class="wikitable" |- ! Name !! Resist Disease |- | Cost || 4 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist any one disease. This works even against any magical disease. |} Return to Skills List"
  • 10:5610:56, 13 May 2024 diff hist +373 N Resist Exalted MagicCreated page with "==Resist Exalted Magic== {| class="wikitable" |- ! Name !! Resist Exalted Magic |- | Cost || 8 points |- | Prerequisites || Resist Magic |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character may resist any one lesser, greater or exalted spell or equivalent magical or supernatural (not mundane) power. |} Return to Skills List"
  • 10:5510:55, 13 May 2024 diff hist +599 N Heroic ChargeCreated page with "==Reckless Charge== {| class="wikitable" |- ! Name !! Reckless Charge |- | Cost || 6 points |- | Prerequisites || Inspiration |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves '''immune''' to fear effects (per the skill Fearlessness) and mind effects (per the skill Iron Will) for up to one minute, only as long as they are charging or..."
  • 10:5410:54, 13 May 2024 diff hist +470 N RangerCreated page with "==Ranger== {| class="wikitable" |- ! Name !! Ranger |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character is trained in the ways of the wilderness. They can identify any natural plant or animal by sight. With about two minutes’ roleplay, they can follow fresh (less than one hour old) tracks in either direction, or roughly recreate who left them and what they were doing. |} Return to Skills List"
  • 10:5410:54, 13 May 2024 diff hist +549 N Rallying CryCreated page with "==Rallying Cry== {| class="wikitable" |- ! Name !! Rallying Cry |- | Cost || 12 points |- | Prerequisites || Inspiration |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can give a speech lasting at least thirty seconds, at the end of which they can render up to '''12 people''' who heard the speech '''immune''' to fear effects (per the skill Fearlessness) and mind effects (per the skill Iron Will) for one minute, only..."
  • 10:5210:52, 13 May 2024 diff hist +401 N Projectile WeaponsCreated page with "==Projectile Weapon== {| class="wikitable" |- ! Name !! Projectile Weapon |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can shoot a suitable LARP-safe bow or crossbow, provided the player has a current valid Bow Safety Licence and the bow or crossbow has a valid poundage card affixed to it. |} Return to Skills List"
  • 10:5010:50, 13 May 2024 diff hist +514 N PotterCreated page with "==Potter== {| class="wikitable" |- ! Name !! Potter |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from clay, per the Potter recipe list.The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from clay, per the Potter reci..."
  • 10:4810:48, 13 May 2024 diff hist +536 N PoisonerCreated page with "==Poisoner== {| class="wikitable" |- ! Name !! Poisoner |- | Cost || 6 points |- | Prerequisites || Alchemist |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a laboratory and at a cost in work units and ingredients, brew poisons, and formulas of interest to poisoners, such as: *Beggar's Poison *Blinding Powder *False Balm *Fool's Draught *Itching Powder *The Shakes *Sweet Elixir *Tongue-Tyin..."
  • 10:4610:46, 13 May 2024 diff hist +537 N Poisoned BlowCreated page with "==Poisoned Blow== {| class="wikitable" |- ! Name !! Poisoned Blow |- | Cost || 8 points |- | Prerequisites || Treacherous Blow |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Through once, with a small dagger only, per Treacherous Blow. This ability may be used with a blade venom. '''Special:''' If the character uses a superior or higher quality dagger for all uses of this skill, they may use this skill three..."
  • 10:4510:45, 13 May 2024 diff hist +520 N Piercing BlowCreated page with "==Piercing Blow== {| class="wikitable" |- ! Name !! Piercing Blow |- | Cost || 10 points |- | Prerequisites || Disarming |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Through once, with a bladed one-handed weapon. This skill cannot be used with a blade venom. '''Special:''' If the character uses a superior or higher quality bladed weapon for all uses of this skill, they may use this skill three times per day ra..."
  • 10:4410:44, 13 May 2024 diff hist +362 N PhysicianCreated page with "==Physician== {| class="wikitable" |- ! Name !! Physician |- | Cost || 6 points |- | Prerequisites || Surgeon |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a surgeon’s bed and a cost in work units and materials, cure diseases and other ailments, per the Physician recipe list. |} Return to Skills List"
  • 10:4310:43, 13 May 2024 diff hist +381 N PapermakerCreated page with "==Papermaker== {| class="wikitable" |- ! Name !! Papermaker |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work units |- | Description || The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from paper or vellum, per the Paper and Printing list. |} Return to Skills List"
  • 10:4210:42, 13 May 2024 diff hist +1,111 N OracleCreated page with "==Oracle== {| class="wikitable" |- ! Name !! Oracle |- | Cost || 8 points |- | Prerequisites || Greater Spiritual Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost of '''10 magic points''', ask the spirits in their vicinity a question on any topic and receive an answer. This does not involve spell vocals or a rite, but is an intuitive ability arising from the character’s connection to the spirits. How long the..."
  • 10:4110:41, 13 May 2024 diff hist +865 N NecromancyCreated page with "==Necromancy== {| class="wikitable" |- ! Name !! Necromancy |- | Cost || 8 points |- | Prerequisites || Corporeal Spellcasting and Spiritual Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in magic points, cast necromancy and fundamental spells from the following list: *Banish Undead *Corporeal Weapon *Discern Nature of Undead *Spirit Shield *Greater Countermagic *Harden Skin *Para..."
  • 10:3810:38, 13 May 2024 diff hist +621 N Move in CoverCreated page with "==Move in Cover== {| class="wikitable" |- ! Name !! Move in Cover |- | Cost || 10 points |- | Prerequisites || [Chameleon]] |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can conceal themselves per the Chameleon skill, after which they can move at a slow walk, keeping within cover (e.g. shadows or plant growth), up to 30ft/10m from where they activated this ability. The player must indicate that they are concealed by keepin..."
  • 10:3610:36, 13 May 2024 diff hist +318 N MetallurgistCreated page with "==Matallurgist== {| class="wikitable" |- ! Name !! Matallurgist |- | Cost || 6 points |- | Prerequisites || Blacksmith |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a forge and a cost in work units and materials, craft silver weapons. |} Return to Skills List"
  • 10:3510:35, 13 May 2024 diff hist +351 N Medium ArmourCreated page with "==Medium Armour== {| class="wikitable" |- ! Name !! Medium Armour |- | Cost || 2 points |- | Prerequisites || Light Armour |- | Key Words|| General / Archetype |- | Description || The character can wear and repair medium armour, granting them 2 armour hits on any location visibly armoured with a suitable phys rep. |} Return to Skills List"
  • 10:3410:34, 13 May 2024 diff hist +549 N MechanicianCreated page with "==Mechanician== {| class="wikitable" |- ! Name !! Mechanician |- | Cost || 10 points |- | Prerequisites || Locksmith |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft mechanical traps, starting with a needle trap. Note that the Trapper skill grants knowledge of field traps, such as pit traps and snares, while Mechanician grants knowledge of mechanica..."
  • 10:3310:33, 13 May 2024 diff hist +328 N SculptorCreated page with "==Mason== {| class="wikitable" |- ! Name !! Mason |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from stone. |} Return to Skills List"
  • 10:3210:32, 13 May 2024 diff hist +399 N Long WeaponsCreated page with "==Long Weapons== {| class="wikitable" |- ! Name !! Long Weapons |- | Cost || 4 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can fight with any suitable LARP-safe two-handed weapon or polearm, which must be held in both hands to fight. Note that any stab-safe spear must have a ribbon visibly attached to it. |} Return to Skills List"
  • 10:3110:31, 13 May 2024 diff hist +356 N LocksmithCreated page with "==Locksmith== {| class="wikitable" |- ! Name !! Locksmith |- | Cost || 6 points |- | Prerequisites || Jeweller |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft mastercrafted locks, per the Mechanisms list. |} Return to Skills List"
  • 10:3010:30, 13 May 2024 diff hist +335 N Light ArmourCreated page with "==Light Armour== {| class="wikitable" |- ! Name !! Light Armour |- | Cost || 2 points |- | Prerequisites || None |- | Key Words|| General / Archetype |- | Description || The character can wear and repair light armour, granting them 1 armour hit on any location visibly armoured with a suitable phys rep. |} Return to Skills List"
  • 10:2910:29, 13 May 2024 diff hist +624 N Knockout BlowCreated page with "==Knockout Blow== {| class="wikitable" |- ! Name !! Knockout Blow |- | Cost || 10 points |- | Prerequisites || Treacherous Blow |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Mundane Sleep once, with a '''small blackjack or truncheon''' only. The attack must be aimed at the head or torso. This ability can be resisted with Greater Iron Will as usual. '''Special:''' If the character uses a superior or higher q..."
  • 10:2710:27, 13 May 2024 diff hist +514 N Killing BlowCreated page with "==Killing Blow== {| class="wikitable" |- ! Name !! Killing Blow |- | Cost || 12 points |- | Prerequisites || Treacherous Blow |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Wounding once, with a small dagger only. This ability cannot be used with a blade venom. '''Special:''' If the character uses a superior or higher quality dagger for all uses of this skill, they may use this skill three times per day rather t..."
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