User contributions for ManagementBoard
From Curious Pastimes Wiki
9 May 2024
- 07:4707:47, 9 May 2024 diff hist +4 Spell List No edit summary
- 07:4507:45, 9 May 2024 diff hist +1,287 N Spell List Created page with "==Spell List== {| class="wikitable" |+ Aura of Defence |- ! Greater Elemental !! ''By my power and the power of the elements I encircle myself with a barrier of Air – Aura of Defence.'' |- | Range|| Self |- | Duration || 30 seconds |- | Cost || 2 magic points |} For the duration of the spell, the caster cannot be harmed by any '''mundane''' melee or missile weapon, i.e. any attack '''not''' accompanied by a magical damage type such as Corporeal or Artefact. Spell..."
- 07:3907:39, 9 May 2024 diff hist +1 The Rules No edit summary
- 07:3807:38, 9 May 2024 diff hist +78 The Rules No edit summary
- 07:3007:30, 9 May 2024 diff hist −1 The Rules No edit summary
8 May 2024
- 16:5916:59, 8 May 2024 diff hist +8,091 N Training Created page with "==Training== Whether through drilling at an academy, attending lectures at a college or independently tinkering in a laboratory or magic circle, characters can learn abilities by in character effort at events, via training and research. Progress by these routes expends study units. Abilities unlocked through training and research include the following: '''Skills:''' Training can teach any of the general and archetype skills listed in this book. Some organisations may..."
- 16:5816:58, 8 May 2024 diff hist −13 The Rules No edit summary
- 16:5716:57, 8 May 2024 diff hist +14,441 N Research Created page with "==Research== Research is conducted by each player independently, working on their own or alongside other researchers, probing the limitations of their knowledge via investigation and experimentation to unlock previously unknown techniques and improvements. Research must be monitored by a research referee, a staff member who observes and feeds back on the work and tracks progress – sometimes while also playing a tutor non player character in the game. The research re..."
- 16:5716:57, 8 May 2024 diff hist +14 The Rules No edit summary
- 16:3016:30, 8 May 2024 diff hist 0 The Rules No edit summary
- 16:3016:30, 8 May 2024 diff hist +50 The Rules No edit summary
- 16:2816:28, 8 May 2024 diff hist +12 The Rules No edit summary
26 April 2024
- 12:2912:29, 26 April 2024 diff hist +2 Rituals →Places of Power
- 12:2812:28, 26 April 2024 diff hist +2 Rituals →Wild Magic
- 12:2812:28, 26 April 2024 diff hist +9 Rituals →Wild Magic
- 12:2812:28, 26 April 2024 diff hist +1 Rituals →The Outcome
- 12:2812:28, 26 April 2024 diff hist +5 Rituals →The Outcome
- 12:2712:27, 26 April 2024 diff hist +1 Rituals →Wild Magic
- 12:2712:27, 26 April 2024 diff hist +22,602 N Rituals Created page with "==Ritual Magic== The most powerful of the mystical arts, ritual magic is unique in not drawing on the magician’s own magic but on an external source of power, the ritual circle. A ritual is a long rite performed in a ritual circle by a group of magicians with the Ritual Magic skill, called ritualists. Every ritual has a lead ritualist, who initiates the ritual, and a number of contributors supporting them (control can be handed from one lead to another during a r..."
- 12:1312:13, 26 April 2024 diff hist +13 The Rules No edit summary
- 12:1212:12, 26 April 2024 diff hist +6,155 N Invocation Created page with "==Invocation== Invocation is the art of charging an object with magic, allowing it to be later used to cast a specific spell, or to use a damage call or some other magical ability. Much of the time, invocation is a collaboration, combining the efforts of a crafter, an alchemist and a magician. Standard rules for invocation follow. The various Invocation skills grant knowledge of several rites. ===Using Invocation Items=== Invocation items always have a limited number..."
- 12:0712:07, 26 April 2024 diff hist +16 The Rules No edit summary
- 12:0712:07, 26 April 2024 diff hist +6,000 N Conjunctional Magic Created page with "==Conjunctional Magic== Rather than drawing on the spheres for power, practitioners of conjunctional magics call on the supernatural planes to power their spells and rites. As natives of more mundane worlds, mortal magicians must learn first to cast spells in the pairs of spheres connecting those planes (hence “conjunctional”) before they can learn to tap into more otherworldly powers. There are three supernatural planes whose powers are easily accessed from the Tr..."
- 12:0112:01, 26 April 2024 diff hist +25 The Rules No edit summary
- 12:0112:01, 26 April 2024 diff hist +4,527 N Rites Created page with "==Rites== Rites are magical ceremonies with longer or more dramatic effects. As well as taking rather longer than spells – all rites are at least two minutes long – rites always require the expenditure of some material resources as well as magic points, and the ceremonial preparation of a space in which to work the magic. Invocation, Ritual Magic and the various Greater Spellcasting and Conjunctional Magic skills all provide knowledge of a number of rites. ===Prep..."
- 11:5411:54, 26 April 2024 diff hist +11 The Rules No edit summary
- 11:5411:54, 26 April 2024 diff hist −2 Magic →Default Limitations
- 11:5311:53, 26 April 2024 diff hist +12,791 N Magic Created page with "==Magic== Strictly speaking, everything in the world of Renewal is made of, and governed by, magic – but the term “magic” generally refers to the active, deliberate use of esoteric power, eschewing mundane methods to directly affect the fabric of reality. As such, magic is a function of will shaped by belief, and every magician practices magic in their own way. There are four main categories of magical workings. '''Spellcasting:''' Spell magic is the most common..."
- 11:3611:36, 26 April 2024 diff hist +11 The Rules No edit summary
- 11:1811:18, 26 April 2024 diff hist +6,775 N Character Progression Created page with "==Character Progression== Characters aren’t limited to the 20 points worth of skills they start with; over time, they gain new skills or improve on the ones they know, learn new techniques and rites, and grow in power through blessings and enchantments. Progression in the Renewal campaign is by three routes: with experience, through training and research, and by becoming a special character. ==Experience== Every character masters new challenges, gleans fresh insigh..."
- 11:1111:11, 26 April 2024 diff hist +6,015 Getting Started No edit summary
- 11:0511:05, 26 April 2024 diff hist 0 Getting Started →CONCEPT
- 11:0511:05, 26 April 2024 diff hist 0 Getting Started →BACKGROUND
- 11:0511:05, 26 April 2024 diff hist −16 Getting Started →CHARACTER CREATION AND PROGRESSION
- 11:0511:05, 26 April 2024 diff hist 0 Getting Started →PERSONALITY
- 11:0411:04, 26 April 2024 diff hist +5,470 Getting Started →CHARACTER CREATION AND PROGRESSION
- 10:5910:59, 26 April 2024 diff hist +6,580 N Character Creation Created page with "==Archetypes== Most characters in the Renewal campaign belong to one of four archetypes, broad character classes that unlock development paths for specialisation and more powerful skills: '''Creator:''' Whether weavers or alchemists, blacksmiths or surgeons, tattooists or jewellers, creators are artists who make, repair and alter lasting things. '''Magician:''' Spellcasters, enchanters, summoners and necromancers, ritualists and oracles – magicians are scholars who..."
- 10:3610:36, 26 April 2024 diff hist +51 The Rules No edit summary
- 10:3510:35, 26 April 2024 diff hist −2,370 The Rules Replaced content with "Some wording here Chapters: * Archetypes" Tag: Replaced
23 April 2024
- 17:5717:57, 23 April 2024 diff hist +3 Teutonia No edit summary current
- 17:2917:29, 23 April 2024 diff hist −1 Getting Started →How Do I Get Started?
- 17:2917:29, 23 April 2024 diff hist +2,213 Getting Started No edit summary
- 17:2417:24, 23 April 2024 diff hist +1 The Rules →Archetypes
- 17:2317:23, 23 April 2024 diff hist −7 The Rules →Archetypes
- 17:0217:02, 23 April 2024 diff hist +16 Magician No edit summary
- 17:0017:00, 23 April 2024 diff hist −148 Magician No edit summary
- 17:0017:00, 23 April 2024 diff hist +12 Scout No edit summary
- 16:5916:59, 23 April 2024 diff hist +10 Creator No edit summary
- 16:5816:58, 23 April 2024 diff hist +14 Warrior No edit summary
- 16:5716:57, 23 April 2024 diff hist +1 Warrior →Defenc