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Alchemist

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Revision as of 11:03, 10 May 2024 by ManagementBoard (talk | contribs) (Created page with "==Alchemist== {| class="wikitable" |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General Work Units |- | Description || The character can, through brief handling and examination, identify any potion, poison or imbuement they know how to brew, along with their specific mechanical effects. They can identify any item they don’t know how to brew as a potion, a poison or an imbuement, along with a brief summary of its effects, e.g. “sleeping draught,...")
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Alchemist

Cost 6 points
Prerequisites None
Key Words General Work Units
Description The character can, through brief handling and examination, identify any potion, poison or imbuement they know how to brew, along with their specific mechanical effects. They can identify any item they don’t know how to brew as a potion, a poison or an imbuement, along with a brief summary of its effects, e.g. “sleeping draught,” “curative potion” or “magic ink.”

With access to a laboratory and at a cost in work units and ingredients, the character can brew the following potions, poisons and imbuements:

  • Bitter Kiss
  • Burning Oil
  • Emesia
  • Ghoulsbane
  • Healing Balm
  • Magical Ink
  • Potion of Constitution
  • Pure Water
  • Sleeping Draught

They can also preserve fluids or body parts, or refine herbs into essences and separate blood into humours.


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