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Foraging

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Foraging

Name Foraging
Cost 4 points
Prerequisites None
Key Words General / Once per day
Description Once per day, the character may collect alchemically useful herbs, venoms, blood, horns or other ingredients.


After ten minutes’ suitable roleplay – examining leaves and roots, digging in the soil, picking flowers etc. – the player may go to the Game Organisation Desk to declare they have been foraging and draw a ball from a bag, to determine how many ingredients they receive.

A result of a “black ball” triggers a dangerous consequence, typically encountering a creature or spirit in the woods.

Special: The player may specify, before drawing, which ingredient they are looking for; note that this will result in foraging fewer ingredients, and if the ingredient does not grow in the area, the forager will receive nothing at all.


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