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Trapper

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Revision as of 22:12, 12 September 2024 by David.moore (talk | contribs)
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Name Trapper
Cost 6 points
Prerequisites Ranger
Key Words Archetype / Scout / Work Units
Description The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.


With access to a workshop and at a cost in work units and materials, they can also craft field trap kits.

Note: The Mechanician skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares.

Progression None


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