While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Command: Difference between revisions

From Curious Pastimes Wiki
(Created page with "==Command== {| class="wikitable" |- ! Vocals !! ''By the power of the spirits I compel thee to obey'' |- | Call|| ''Command [verb]'' |- | Range|| 30ft / 10m |- | Duration || 30 seconds |- | Cost || 1 magic point |- | Key Words|| LESSER SPIRITUAL COMBAT |- | Description || For the duration of this spell, the subject must, to the best of their ability, continuously obey the order accompanying the call Command. The subject can take any action that does not conflict with o...")
 
Line 13: Line 13:
| Cost || 1 magic point
| Cost || 1 magic point
|-
|-
| Key Words|| LESSER SPIRITUAL COMBAT
| Key Words|| Lesser Spiritual / Combat
|-
|-
| Description || For the duration of this spell, the subject must, to the best of their ability, continuously obey the order accompanying the call Command. The subject can take any action that does not conflict with obeying the command, including attacking or defending, calling out or casting spells.
| Description || For the duration of this spell, the subject must, to the best of their ability, continuously obey the order accompanying the call Command. The subject can take any action that does not conflict with obeying the command, including attacking or defending, calling out or casting spells.

Revision as of 13:10, 13 May 2024

Command

Vocals By the power of the spirits I compel thee to obey
Call Command [verb]
Range 30ft / 10m
Duration 30 seconds
Cost 1 magic point
Key Words Lesser Spiritual / Combat
Description For the duration of this spell, the subject must, to the best of their ability, continuously obey the order accompanying the call Command. The subject can take any action that does not conflict with obeying the command, including attacking or defending, calling out or casting spells.

The order must be a verb describing a voluntary action (e.g. Run, Dance, or Applaud); commanding the subject to Die or Sleep will have no effect. If the order is ambiguous, the subject should try to infer the caster’s intent rather than interpret the order to their benefit. If it is wholly unclear, the subject may simply act confused. Any physical blow or magical attack, from any source, breaks this spell instantly. This spell may be resisted by the skill [[Iron Will].


Return to Spell List