Resources: Difference between revisions
(Created page with "==Resources== {| class="wikitable" |- ! Name !! Resources |- | Cost || Special |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character receives resources at the start of each event. Like Income, this skill may be bought up to four times; the first two levels cost 4 character points each, and the third and fourth levels cost 6 and 8 points respectively. The player may specify one very common, common or uncommon alchemy ingred...") |
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The player may specify one very common, common or uncommon alchemy ingredient or crafting material at each level. Players may select the same resource more than once. |
The player may specify one very common, common or uncommon alchemy ingredient or crafting material at each level. Players may select the same resource more than once. |
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The resources generated depend on how many levels of each resource the player has chosen, and may vary from event to event based on plot or other factors. They might typically expect the following: |
The resources generated depend on how many levels of each resource the player has chosen, and may vary from event to event based on plot or other factors. They might typically expect the following: |
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'''Very Common''' |
'''Very Common''' |
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*Level 1 - 9 per event |
*Level 1 - 9 per event |
Revision as of 11:04, 13 May 2024
Resources
Name | Resources |
---|---|
Cost | Special |
Prerequisites | None |
Key Words | General / Permanent |
Description | The character receives resources at the start of each event. Like Income, this skill may be bought up to four times; the first two levels cost 4 character points each, and the third and fourth levels cost 6 and 8 points respectively.
The player may specify one very common, common or uncommon alchemy ingredient or crafting material at each level. Players may select the same resource more than once. The resources generated depend on how many levels of each resource the player has chosen, and may vary from event to event based on plot or other factors. They might typically expect the following: Very Common
Common
Uncommon
Example: Tenniel Tenleaf has four levels of Resources, and has chosen three levels of metal (H), an uncommon material, and one level of hemlock, a common ingredient. Tenniel receives 4 metal (H) and 3 hemlock every event. Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. |
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