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Summon Demon: Difference between revisions

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| Duration || Instantaneous
| Duration || Instantaneous
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| Cost || 2-4 magic points
| Cost || 2-4 [[Magic#Magic Points|magic points]]
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| Material Cost|| 1 unit of powdered dye, material link
| Material Cost|| 1 unit of powdered dye, material link
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| Key Words|| Demonology
| Key Words|| Demonology
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| Description || This rite calls a supernatural creature from the Demonic Plane (per [[Discern Nature of Demon]]) of a specified type, such as an elemental, an imp or a familiar. The level of the rite is equal to the magic points spent in its casting. As well as drawing a circle or suitable symbols in powdered dye, the magician must incorporate some material link to the target into the rite, such as a burning brazier or bowl of water (for an elemental) or a text or image associated with the demon (for an oathbound).
| Description || This rite calls a supernatural creature from the Demonic Plane of a specified type, such as an elemental, an imp or a familiar.




The level of the rite is equal to the [[Magic#Magic Points|magic points]] spent in its casting.
At the conclusion of this rite, a demon of the specified type and with a level equal to the level of the rite appears in front of the caster. The demon is not under the caster’s control when summoned; for this reason, most casters summon demons into the middle of an active ward (see [[Demonic Ward]]). If summoned into a ward, the caster may dismiss the demon back to its home plane at any point until the ward expires or is broken; once the ward is broken, the demon may only return to the Demonic Plane if it has the power to do so independently.

As well as drawing a circle or suitable symbols in powdered dye, the magician must incorporate some material link to the target into the rite, such as a burning brazier or bowl of water (for an elemental) or a text or image associated with the demon (for an oathbound).

At the conclusion of this rite, a demon of the specified type and with a level equal to the level of the rite appears in front of the caster.

The demon is not under the caster’s control when summoned; for this reason, most casters summon demons into the middle of an active [[Demonic Ward|ward]].

'''Special:''' If summoned into a ward, the caster may dismiss the demon back to its home plane at any point until the ward expires or is broken; once the ward is broken, the demon may only return to the Demonic Plane if it has the power to do so independently.
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| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play)
| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play)

Latest revision as of 10:20, 16 September 2024

Name Summon Demon
Length Short (2 Minutes)
Range 10ft / 3m
Duration Instantaneous
Cost 2-4 magic points
Material Cost 1 unit of powdered dye, material link
Key Words Demonology
Description This rite calls a supernatural creature from the Demonic Plane of a specified type, such as an elemental, an imp or a familiar.


The level of the rite is equal to the magic points spent in its casting.

As well as drawing a circle or suitable symbols in powdered dye, the magician must incorporate some material link to the target into the rite, such as a burning brazier or bowl of water (for an elemental) or a text or image associated with the demon (for an oathbound).

At the conclusion of this rite, a demon of the specified type and with a level equal to the level of the rite appears in front of the caster.

The demon is not under the caster’s control when summoned; for this reason, most casters summon demons into the middle of an active ward.

Special: If summoned into a ward, the caster may dismiss the demon back to its home plane at any point until the ward expires or is broken; once the ward is broken, the demon may only return to the Demonic Plane if it has the power to do so independently.

Skills None (i.e. this skill must be researched or acquired in play)


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