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Control Construct: Difference between revisions

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| Duration || 10 minutes
| Duration || 10 minutes
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| Cost || 2-4 magic points
| Cost || 2-4 [[Magic#Magic Points|magic points]]
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| Material Cost|| 1 unit of powdered metal
| Material Cost|| 1 unit of powdered metal
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| Key Words|| Thaumaturgy
| Key Words|| Thaumaturgy
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| Description || This rite must be performed on a '''supernatural creature''' whose powers arise from the Plane of Constructs (per [[Discern Nature of Construct]]). It requires the target creature to be within the range of the rite for the whole casting time (i.e. if the creature moves out of range during the casting time, the rite has no effect). The level of the rite is equal to the magic points spent in its casting.
| Description || This rite must be performed on a '''supernatural creature''' whose powers arise from the Plane of Constructs.



The target creature must be within the range of the rite for the whole casting time (i.e. if the creature moves out of range during the casting time, the rite has no effect).

The level of the rite is equal to the [[Magic#Magic Points|magic points]] spent in its casting.


At the conclusion of this rite, provided the level of the rite is equal to or greater than the level of the target construct, the caster gains total control of the construct. For the duration of the effect, the construct will carry out every instruction given to it, to the letter.
At the conclusion of this rite, provided the level of the rite is equal to or greater than the level of the target construct, the caster gains total control of the construct. For the duration of the effect, the construct will carry out every instruction given to it, to the letter.

Latest revision as of 10:15, 16 September 2024

Name Control Construct
Length Short (2 Minutes)
Range 10ft / 3m
Duration 10 minutes
Cost 2-4 magic points
Material Cost 1 unit of powdered metal
Key Words Thaumaturgy
Description This rite must be performed on a supernatural creature whose powers arise from the Plane of Constructs.


The target creature must be within the range of the rite for the whole casting time (i.e. if the creature moves out of range during the casting time, the rite has no effect).

The level of the rite is equal to the magic points spent in its casting.

At the conclusion of this rite, provided the level of the rite is equal to or greater than the level of the target construct, the caster gains total control of the construct. For the duration of the effect, the construct will carry out every instruction given to it, to the letter.

Skills Thaumaturgy


Return to Rites List