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Corporeal Spellcasting: Difference between revisions

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:*[[Diagnosis]]
:*[[Diagnosis]]
:*[[Discern Corporeal Nature]]
:*[[Discern Corporeal Nature]]
:*[[Enhancement]]
:*[[Fumble]]
:*[[Fumble]]
:*[[Lesser Healing]]
:*[[Lesser Healing]]
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:*[[Retribution]]
:*[[Retribution]]
:*[[Sanctuary]]
:*[[Sanctuary]]
:*[[Enhancement]]


The character may not cast lesser spells while wearing '''heavy''' armour.
The character may not cast lesser spells while wearing '''heavy''' armour.

Latest revision as of 08:48, 14 September 2024

Name Corporeal Spellcasting
Cost 6 points
Prerequisites None
Key Words General / Magic Points
Description The character can at a cost in magic points, cast lesser corporeal and fundamental spells from the following list:

The character may not cast lesser spells while wearing heavy armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Extra Magic Points, Greater Corporeal Spellcasting, Necromancy, Thaumaturgy


Return to Skills List