Berserker: Difference between revisions
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| Key Words|| Archetype / Once per day |
| Key Words|| Archetype / Once per day |
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| Description || Once per day, the character can enter into a frenzied trance for one minute, per [[Heroic Charge]], in which they are not only [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]], but also take no [[Combat#Physical Hits|physical hits]] from mundane attacks, as long as they are charging or actively attacking enemies. Attacks with any magical [[Calls#Damage Type|damage type |
| Description || Once per day, the character can enter into a frenzied trance for one minute, per [[Heroic Charge]], in which they are not only [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]], but also take no [[Combat#Physical Hits|physical hits]] from mundane attacks, as long as they are charging or actively attacking enemies. Attacks with any magical [[Calls#Damage Type|damage type]] (i.e. ''Corporeal'', ''Elemental'', ''Spiritual'' or ''Artefact'') affect the character as normal. As per Heroic Charge, the player must continue to observe safe play. |
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Revision as of 11:04, 6 September 2024
Name | Berserker |
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Cost | 12 points |
Prerequisites | Heroic Charge |
Key Words | Archetype / Once per day |
Description | Once per day, the character can enter into a frenzied trance for one minute, per Heroic Charge, in which they are not only immune to fear and mind effects, but also take no physical hits from mundane attacks, as long as they are charging or actively attacking enemies. Attacks with any magical damage type (i.e. Corporeal, Elemental, Spiritual or Artefact) affect the character as normal. As per Heroic Charge, the player must continue to observe safe play.
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