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Berserker: Difference between revisions

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| Key Words|| Archetype / Once per day
| Key Words|| Archetype / Once per day
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| Description || Once per day, the character can enter into a frenzied trance for one minute, per [[Heroic Charge]], in which they are not only [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]], but also take no [[Combat#Physical Hits|physical hits]] from mundane attacks, as long as they are charging or actively attacking enemies. Attacks with any magical [[Calls#Damage Type|damage type]]] (i.e. ''Corporeal'', ''Elemental'', ''Spiritual'' or ''Artefact'') affect the character as normal.
| Description || Once per day, the character can enter into a frenzied trance for one minute, per [[Heroic Charge]], in which they are not only [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]], but also take no [[Combat#Physical Hits|physical hits]] from mundane attacks, as long as they are charging or actively attacking enemies. Attacks with any magical [[Calls#Damage Type|damage type]] (i.e. ''Corporeal'', ''Elemental'', ''Spiritual'' or ''Artefact'') affect the character as normal. As per Heroic Charge, the player must continue to observe safe play.





Revision as of 11:04, 6 September 2024

Name Berserker
Cost 12 points
Prerequisites Heroic Charge
Key Words Archetype / Once per day
Description Once per day, the character can enter into a frenzied trance for one minute, per Heroic Charge, in which they are not only immune to fear and mind effects, but also take no physical hits from mundane attacks, as long as they are charging or actively attacking enemies. Attacks with any magical damage type (i.e. Corporeal, Elemental, Spiritual or Artefact) affect the character as normal. As per Heroic Charge, the player must continue to observe safe play.


At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations.


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