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Deflection: Difference between revisions

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| Description || The subject of this rite is given up to three charge cards by the attending referee, at a cost to the magician of 2 magic points per card. Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling Deflection, to prevent one mundane blow from striking their body.
| Description || The subject of this rite is given up to three charge cards by the attending referee, at a cost to the magician of 2 magic points per card. Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling Deflection, to prevent one mundane blow from striking their body.


The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage.
The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage.
This effect cannot be used to defend against any magical blow (i.e. one with any of the damage calls Artefact, Corporeal, Elemental or Spiritual).
This effect cannot be used to defend against any magical blow (i.e. one with any of the damage calls ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spiritual'').
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Revision as of 09:27, 9 July 2024

Deflection

Name Deflection
Length Short (2 Minutes)
Range 5ft / 1.5m
Duration Until time out
Cost Special
Material Cost 1 unit of sand
Key Words Elemental
Description The subject of this rite is given up to three charge cards by the attending referee, at a cost to the magician of 2 magic points per card. Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling Deflection, to prevent one mundane blow from striking their body.


The subject must be conscious to use a charge, but can deflect a blow that might otherwise be mortal, provided they do so immediately, since the blow is stopped before inflicting any damage. This effect cannot be used to defend against any magical blow (i.e. one with any of the damage calls Artefact, Corporeal, Elemental or Spiritual).


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