Sleep: Difference between revisions
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| Description || The subject instantly falls into a deep sleep, with no chance to cry out or react, and remains in this state for the duration of the spell. On awakening, they will assume that they had fallen asleep naturally, unless it would be clearly ludicrous for them to do so (e.g. in a pitched battle). |
| Description || The subject instantly falls into a deep sleep, with no chance to cry out or react, and remains in this state for the duration of the spell. On awakening, they will assume that they had fallen asleep naturally, unless it would be clearly ludicrous for them to do so (e.g. in a pitched battle). |
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The subject may be awakened before the spell elapses by a reasonable roleplayed effort (shaking or tapping them, etc.). It also ends immediately if they receive a damaging blow. |
The subject may be awakened before the spell elapses by a reasonable roleplayed effort (shaking or tapping them, etc.). It also ends immediately if they receive a damaging blow. |
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This spell may be resisted by the skill [[Iron Will]]. |
This spell may be resisted by the skill [[Iron Will]]. |
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Revision as of 08:29, 9 July 2024
Sleep
Vocals | By the spirits at my command I enclose thy mind and plunge thee into slumber |
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Call | Sleep |
Range | 30ft / 10m |
Duration | 30 seconds |
Cost | 2 magic points |
Key Words | Greater Spiritual / Combat |
Description | The subject instantly falls into a deep sleep, with no chance to cry out or react, and remains in this state for the duration of the spell. On awakening, they will assume that they had fallen asleep naturally, unless it would be clearly ludicrous for them to do so (e.g. in a pitched battle).
This spell may be resisted by the skill Iron Will. |
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