Aura of Fascination: Difference between revisions
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| Call|| ''Mass Enthral'' |
| Call|| ''Mass Enthral'' |
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| Range|| Self |
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| Duration || Until the caster stops speaking |
| Duration || Until the caster stops speaking |
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| Key Words|| Exalted Spiritual / Combat |
| Key Words|| Exalted Spiritual / Combat |
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| Description|| This spell allows the caster to call Mass Enthral. All creatures within a |
| Description|| This spell allows the caster to call ''Mass Enthral''. All creatures within a 30ft/10m radius of the caster at the time of casting become wholly engrossed in what the caster is saying, and are unable to take any action other than listening to the caster speak. If the caster moves away while the spell is in effect, enthralled creatures will follow them at a normal walk, although not into an obviously more dangerous situation than they are already in. |
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The effect requires the caster to speak continuously in comprehensible sentences. If they stop speaking for more than a couple of seconds or sustain any damage from any means, the spell ends immediately. |
The effect requires the caster to speak continuously in comprehensible sentences. If they stop speaking for more than a couple of seconds or sustain any damage from any means, the spell ends immediately. |
Revision as of 07:23, 9 July 2024
Aura of Fascination
Vocals | By my exalted might and the power of the spirits, I demand all who behold me to still their tongues and heed me |
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Call | Mass Enthral |
Range | Self |
Duration | Until the caster stops speaking |
Cost | 20 magic points |
Key Words | Exalted Spiritual / Combat |
Description | This spell allows the caster to call Mass Enthral. All creatures within a 30ft/10m radius of the caster at the time of casting become wholly engrossed in what the caster is saying, and are unable to take any action other than listening to the caster speak. If the caster moves away while the spell is in effect, enthralled creatures will follow them at a normal walk, although not into an obviously more dangerous situation than they are already in.
If any affected creature sustains any damage, the effects end for them only, freeing them to act as they wish. This spell may be resisted by the skill Iron Will. |
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