While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Surgeon: Difference between revisions

From Curious Pastimes Wiki
(Created page with "==Surgeon== {| class="wikitable" |- ! Name !! Surgeon |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Work Units |- | Description || The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects. They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alterati...")
 
Line 9: Line 9:
| Prerequisites || None
| Prerequisites || None
|-
|-
| Key Words|| General / Work Units
| Key Words|| General / [[Work Units]]
|-
|-
| Description || The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects. They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don’t know how to perform, they can identify approximately what was done, but not the effects, e.g. they can tell that a creature’s kidney has been surgically removed, altered and reimplanted, but not what effect it will have.
| Description || The character can, through brief handling and examination and a cost of one fluid, '''diagnose''' a living creature’s ailments, including poisons, diseases and body effects.

They can also, with a phys rep of suitable tools, use one bandage to heal one incapacitated location to one physical hit in 30 seconds; use one bandage and one charcoal to clean an infected or poisoned wound; or use one bandage to keep a mortally wounded character alive. Note that the latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons).

With a surgeon’s bed and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the Surgeon recipe list.
They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they ''don’t'' know how to perform, they can identify approximately what was done, but not the effects.

They can also, with a '''phys rep''' of suitable tools:

:*Use one bandage to heal one incapacitated location to one physical hit in 30 seconds,
:*Use one bandage and one charcoal to clean an infected or poisoned wound, or
:*Use one bandage to keep a mortally wounded character alive.

'''Note:''' Yhe latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons).

With a [[[Surgeon’s Bed]] and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the [[Surgeon recipe]] list.
|}
|}



Revision as of 15:26, 26 June 2024

Surgeon

Name Surgeon
Cost 6 points
Prerequisites None
Key Words General / Work Units
Description The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects.


They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don’t know how to perform, they can identify approximately what was done, but not the effects.

They can also, with a phys rep of suitable tools:

  • Use one bandage to heal one incapacitated location to one physical hit in 30 seconds,
  • Use one bandage and one charcoal to clean an infected or poisoned wound, or
  • Use one bandage to keep a mortally wounded character alive.

Note: Yhe latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons).

With a [[[Surgeon’s Bed]] and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the Surgeon recipe list.


Return to Skills List