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Open/Lock: Difference between revisions

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| Description || This spell locks or unlocks a single standard quality lock, at range and without requiring a key or lockpicks. It will not function on enchanted locks, or locks made from cold iron.
| Description || This spell locks or unlocks a single standard quality lock, at range and without requiring a key or lockpicks. It will not function on enchanted locks, or locks made from cold iron.


A spellcaster with the [[Device Mastery]] skill can draw on their knowledge of mechanisms to open higher-quality locks with this spell; this consumes one use of their skill as if they had unlocked the lock manually, in addition to the magic cost.
A spellcaster with the [[Device Mastery]] skill can draw on their knowledge of mechanisms to open higher-quality locks with this spell; this consumes one use of their skill as if they had unlocked the lock manually, in addition to the magic cost.

Note that opening a lock magically doesn’t necessarily duplicate the use of the correct key, and may e.g. trigger any traps present on the lock.
'''Note:''' Opening a lock magically doesn’t necessarily duplicate the use of the correct key, and may e.g. trigger any traps present on the lock.

This spell may require the presence of a referee.
This spell may require the presence of a referee.
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|}

Revision as of 08:20, 9 July 2024

Open/Lock

Vocals By the power of the elements I move Earth with Air and unfasten that seal – Open” or “…and fasten that seal – Lock
Call Open / Lock
Range 30ft / 10m
Duration Instantaneous
Cost 1 magic point
Key Words Lesser Elemental
Description This spell locks or unlocks a single standard quality lock, at range and without requiring a key or lockpicks. It will not function on enchanted locks, or locks made from cold iron.


A spellcaster with the Device Mastery skill can draw on their knowledge of mechanisms to open higher-quality locks with this spell; this consumes one use of their skill as if they had unlocked the lock manually, in addition to the magic cost.

Note: Opening a lock magically doesn’t necessarily duplicate the use of the correct key, and may e.g. trigger any traps present on the lock.

This spell may require the presence of a referee.


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