Wardbreaker: Difference between revisions
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:* Whether it is enchanted |
:* Whether it is enchanted |
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:* What sphere(s) (per ''[[Detect Magic]]'') |
:* What sphere(s) (per ''[[Detect Magic]]'') |
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:* A specific mechanical description of a trap’s magical effects, including charges |
:* A specific mechanical description of a trap’s or hex's magical effects, including trigger, effects and charges |
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⚫ | |||
:* Where a portal leads |
:* Where a portal leads |
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⚫ | |||
As with the ''[[Analysis]]'' rite, this ability does not reveal any information specifically noted as being hidden from detection. |
As with the ''[[Analysis]]'' rite, this ability does not reveal any information specifically noted as being hidden from detection. |
Revision as of 16:02, 9 November 2024
Name | Wardbreaker |
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Cost | 8 points |
Prerequisites | Scout Archetype and Device Proficiency |
Key Words | Archetype / Scout / Once per day |
Description | The character can, at a cost in resources, perform the rite Invest Wardbreakers Tools, enchanting a set of thief’s or locksmith’s tools as a focus of their will.
In addition, once per day, the character can analyse one of the following:
This requires about two minutes’ close examination (within 5ft/1.5m). At the end of this time, the character learns the following information:
As with the Analysis rite, this ability does not reveal any information specifically noted as being hidden from detection. Note that this does not grant the player the ability to open or bypass the target ward or lock without meeting any specified conditions. Wardbreakers may be able to research this and more dramatic feats. |
Progression | None |
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