Resources: Difference between revisions
David.moore (talk | contribs) No edit summary |
David.moore (talk | contribs) No edit summary |
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:* 3 levels - 4 units per event |
:* 3 levels - 4 units per event |
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:* 4 levels - 8 units per event |
:* 4 levels - 8 units per event |
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The character’s resources are fixed when chosen and cannot then be changed. Methods may exist in play to change a character’s resources through roleplay, likely at a cost in cost or lost resources. |
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Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. |
Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. |
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:Matthew Fuller has four levels of Resources, representing his prosperous weaving business in Deira. This costs him 22 experience points (4 points each for the first two levels, 6 points for the third level and 8 points for the fourth level). |
:Matthew Fuller has four levels of Resources, representing his prosperous weaving business in Deira. This costs him 22 experience points (4 points each for the first two levels, 6 points for the third level and 8 points for the fourth level). |
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:He chooses the common resource Cloth (O) three times, granting him 12 units per event, and the uncommon resource Cloth (H) once, granting him 1 unit per event. |
:He chooses the common resource Cloth (O) three times, granting him 12 units per event, and the uncommon resource Cloth (H) once, granting him 1 unit per event. |
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| Progression || None |
| Progression || None |
Revision as of 23:42, 30 October 2024
Name | Resources |
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Cost | Special |
Prerequisites | None |
Key Words | General / Permanent |
Description | The character receives resources at the start of each event.
The player may specify one very common, common or uncommon alchemy ingredient or crafting material at each level. Players may select the same resource more than once, up to the maximum of four total levels of resources. The resources generated depend on how many times a the player has chosen a given resource. The amount may vary from event to event based on plot or other factors, but the character might typically expect the following: Very Common (e.g. ink, timber, oil)
Common (e.g. acacia, tin ore, paper (O))
Uncommon (e.g. garnet, metal (H), essence of fireweed)
Note that it is not permitted to choose a very common resource more than twice, or a common resource more than three times. The character’s resources are fixed when chosen and cannot then be changed. Methods may exist in play to change a character’s resources through roleplay, likely at a cost in cost or lost resources. Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove.
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Progression | None |
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