Resources: Difference between revisions
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Like [[Income]], this skill may be bought up to '''four times'''; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively. |
Like [[Income]], this skill may be bought up to '''four times'''; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively. |
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The player may specify one '''very common''', '''common''' or '''uncommon''' [[Alchemy#Alchemy Ingredients|alchemy ingredient]] or [[Crafting#Crafting Materials|crafting material]] at each level. Players may select the same resource more than once, up to the maximum of four total. |
The player may specify one '''very common''', '''common''' or '''uncommon''' [[Alchemy#Alchemy Ingredients|alchemy ingredient]] or [[Crafting#Crafting Materials|crafting material]] at each level. Players may select the same resource more than once, up to the maximum of four total levels of resources. |
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The resources generated depend on how many times a the player has chosen a given resource. The amount may vary from event to event based on plot or other factors, but the character might typically expect the following: |
The resources generated depend on how many times a the player has chosen a given resource. The amount may vary from event to event based on plot or other factors, but the character might typically expect the following: |
Revision as of 23:34, 30 October 2024
Name | Resources |
---|---|
Cost | Special |
Prerequisites | None |
Key Words | General / Permanent |
Description | The character receives resources at the start of each event.
The player may specify one very common, common or uncommon alchemy ingredient or crafting material at each level. Players may select the same resource more than once, up to the maximum of four total levels of resources. The resources generated depend on how many times a the player has chosen a given resource. The amount may vary from event to event based on plot or other factors, but the character might typically expect the following: Very Common
Common
Uncommon
Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove.
Note: It is not permitted to choose a very common resource more than twice, or a common resource more than three times. |
Progression | None |
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