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Fortitude: Difference between revisions

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The caster must specify '''one''' form of resistance, of the following. Every charge given in one casting of this rite must be of the same type (i.e. the caster may not mix and match effects).
The caster must specify '''one''' form of resistance, of the following. Every charge given in one casting of this rite must be of the same type (i.e. the caster may not mix and match effects).


*'''Iron Body:''' The subject may use one charge to resist one [[Calls#Body Effects, Mind Effects and Fear|body effect]], per the skill [[Iron Body]].
:* '''Iron Body:''' The subject may use one charge to resist one [[Calls#Body Effects, Mind Effects and Fear|body effect]], per the skill [[Iron Body]].
:* '''Resist Disease:''' The subject may use one charge to resist one disease, per the skill [[Resist Disease]].

*'''Resist Disease:''' The subject may use one charge to resist one disease, per the skill [[Resist Disease]].
:* '''Resist Poison:''' The subject may use one charge to resist one poison, per the skill [[Resist Poison]].

*'''Resist Poison:''' The subject may use one charge to resist one poison, per the skill [[Resist Poison]].





Latest revision as of 21:55, 16 October 2024

Name Fortitude
Length Very Short (30 Seconds)
Range 5ft / 1.5m
Duration Until time out
Cost 2 magic points per card
Material Cost 1 unit of ash
Key Words Corporeal
Description The subject of this rite is given one or more tearable cards by the attending referee, at a cost to the magician of 2 magic points per card.


Thereafter, and until time out on the day the rite is performed, the subject may tear one of these cards, calling Resist, to resist one effect.

The caster must specify one form of resistance, of the following. Every charge given in one casting of this rite must be of the same type (i.e. the caster may not mix and match effects).

  • Iron Body: The subject may use one charge to resist one body effect, per the skill Iron Body.
  • Resist Disease: The subject may use one charge to resist one disease, per the skill Resist Disease.
  • Resist Poison: The subject may use one charge to resist one poison, per the skill Resist Poison.


The subject must be conscious to resist any effect, and cannot resist multiple simultaneous effects.

Skills Greater Corporeal Spellcasting, Necromancy


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