While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Resources: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
Line 9: Line 9:
| Key Words|| General / Permanent
| Key Words|| General / Permanent
|-
|-
| Description || The character receives [[Ingredients and Materials|resources]] at the start of each event. Like [[Income]], this skill may be bought up to '''four times'''; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively.
| Description || The character receives [[Ingredients and Materials|resources]] at the start of each event.




Like [[Income]], this skill may be bought up to '''four times'''; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively.
The player may specify one '''very common''', '''common''' or '''uncommon''' [[Alchemy#Alchemy Ingredients|alchemy ingredient]] or [[Crafting#Crafting Materials|crafting material]] at each level. Players may select the same resource more than once.


The player may specify one '''very common''', '''common''' or '''uncommon''' [[Alchemy#Alchemy Ingredients|alchemy ingredient]] or [[Crafting#Crafting Materials|crafting material]] at each level. Players may select the same resource more than once, up to the maximum of four total.
The resources generated depend on how many levels of a given resource the player has chosen. The amount may vary from event to event based on plot or other factors.


The character might typically expect the following:
The resources generated depend on how many times a the player has chosen a given resource. The amount may vary from event to event based on plot or other factors, but the character might typically expect the following:


'''Very Common'''
'''Very Common'''
:*1 level - 9 per event
:* 1 level - 9 units per event
:*2 levels - 18 per event
:* 2 levels - 18 units per event


'''Common'''
'''Common'''
:*1 level - 3 per event
:* 1 level - 3 units per event
:*2 levels - 6 per event
:* 2 levels - 6 units per event
:*3 levels - 12 per event
:* 3 levels - 12 units per event


'''Uncommon'''
'''Uncommon'''
:*1 level - 1 per event
:* 1 level - 1 units per event
:*2 levels - 2 per event
:* 2 levels - 2 units per event
:*3 levels - 4 per event
:* 3 levels - 4 units per event
:*4 levels - 8 per event
:* 4 levels - 8 units per event


Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove.
Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove.

:'''Example'''
:Matthew Fuller has four levels of Resources, representing his prosperous weaving business in Deira. This costs him 22 experience points (4 points each for the first two levels, 6 points for the third level and 8 points for the fourth level).
:He chooses the common resource Cloth (O) three times, granting him 12 units per event, and the uncommon resource Cloth (H) once, granting him 1 unit per event.

'''Note:''' It is not permitted to choose a very common resource more than twice, or a common resource more than three times.
|-
|-
| Progression || None
| Progression || None

Revision as of 23:33, 30 October 2024

Name Resources
Cost Special
Prerequisites None
Key Words General / Permanent
Description The character receives resources at the start of each event.


Like Income, this skill may be bought up to four times; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively.

The player may specify one very common, common or uncommon alchemy ingredient or crafting material at each level. Players may select the same resource more than once, up to the maximum of four total.

The resources generated depend on how many times a the player has chosen a given resource. The amount may vary from event to event based on plot or other factors, but the character might typically expect the following:

Very Common

  • 1 level - 9 units per event
  • 2 levels - 18 units per event

Common

  • 1 level - 3 units per event
  • 2 levels - 6 units per event
  • 3 levels - 12 units per event

Uncommon

  • 1 level - 1 units per event
  • 2 levels - 2 units per event
  • 3 levels - 4 units per event
  • 4 levels - 8 units per event

Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove.

Example
Matthew Fuller has four levels of Resources, representing his prosperous weaving business in Deira. This costs him 22 experience points (4 points each for the first two levels, 6 points for the third level and 8 points for the fourth level).
He chooses the common resource Cloth (O) three times, granting him 12 units per event, and the uncommon resource Cloth (H) once, granting him 1 unit per event.

Note: It is not permitted to choose a very common resource more than twice, or a common resource more than three times.

Progression None


Return to Skills List