Resources: Difference between revisions
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The player may specify one '''very common''', '''common''' or '''uncommon''' alchemy ingredient or crafting material at each level. Players may select the same resource more than once. |
The player may specify one '''very common''', '''common''' or '''uncommon''' [[Alchemy#Alchemy Ingredients|alchemy ingredient]] or [[Crafting#Crafting Materials|crafting material]] at each level. Players may select the same resource more than once. |
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The resources generated depend on how many levels of a given resource the player has chosen. The amount may vary from event to event based on plot or other factors. |
The resources generated depend on how many levels of a given resource the player has chosen. The amount may vary from event to event based on plot or other factors. |
Revision as of 20:24, 12 September 2024
Name | Resources |
---|---|
Cost | Special |
Prerequisites | None |
Key Words | General / Permanent |
Description | The character receives resources at the start of each event. Like Income, this skill may be bought up to four times; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively.
The resources generated depend on how many levels of a given resource the player has chosen. The amount may vary from event to event based on plot or other factors. The character might typically expect the following: Very Common
Common
Uncommon
Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. |
Progression | None |
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