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Mend: Difference between revisions

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This spell will function on any item up to the size of a [[Weapon Categories|small or one-handed weapon]] or a shield of any size, including an object made up of distinct parts but typically treated as a whole (e.g. as a spear has a head and a shaft). This spell can always be used to repair a single location of a suit of armour or construct.
This spell will function on any item up to [[Spellcasting#Default Limitations|default mass]], with one exception: spell can always be used to repair a single location of a suit of armour or construct, even the torso.


Repairing an object made up of many easily removable parts (e.g. an alchemy lab) may require repeated castings, possibly combined with a skilled character spending [[Creation#Work Units|work units]] to assemble and identify components; a referee can give guidance on requirements.
Repairing an object made up of many easily removable parts (e.g. an alchemy lab) may require repeated castings, possibly combined with a skilled character spending [[Creation#Work Units|work units]] to assemble and identify components; a referee can give guidance on requirements.


This spell will not function on items that are immune to direct magical effects, such as enchanted objects or those crafted from cold iron. It will function on substantially elemental constructs and devices.
This spell will not function on items that are immune to direct magical effects, such as [[Equipment and Resources#Enchantment and Investment|enchanted objects]] or those crafted from cold iron. It will function on substantially elemental '''constructs'''.
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Revision as of 15:37, 8 September 2024

Vocals By the power of the elements I drive Air from Earth and reforge this [indicate item] – Mend
Call Mend
Range Touch
Duration Instantaneous
Cost 1 magic point
Key Words Lesser Elemental
Description The indicated damaged item is instantly fully repaired. This spell may be used to repair objects damaged by any means, but will not repair objects that have been broken or destroyed, including by the spell Disintegrate or equivalent.


This spell will function on any item up to default mass, with one exception: spell can always be used to repair a single location of a suit of armour or construct, even the torso.

Repairing an object made up of many easily removable parts (e.g. an alchemy lab) may require repeated castings, possibly combined with a skilled character spending work units to assemble and identify components; a referee can give guidance on requirements.

This spell will not function on items that are immune to direct magical effects, such as enchanted objects or those crafted from cold iron. It will function on substantially elemental constructs.


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