Alchemist: Difference between revisions
From Curious Pastimes Wiki
David.moore (talk | contribs) No edit summary |
David.moore (talk | contribs) No edit summary |
||
Line 16: | Line 16: | ||
:*[[Healing Balm]], |
:*[[Healing Balm]], |
||
:*[[Magical Ink]], |
:*[[Magical Ink]], |
||
:*[[Potion of Constitution]], |
:*[[Potion of Constitution]], |
||
:*[[Pure Water]] |
:*[[Pure Water]], and |
||
:*[[Sleeping Draught]] |
:*[[Sleeping Draught]]. |
||
They can also preserve fluids or body parts, or refine herbs into essences and separate blood into humours. |
They can also [[Alchemy#Preservation|preserve]] fluids or body parts, or [[Alchemy#Finished Ingredients|refine]] herbs into essences and separate blood into humours. |
||
|} |
|} |
||
Revision as of 21:06, 8 September 2024
Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination, identify any potion, poison or imbuement they know how to brew, along with their specific mechanical effects. They can identify any item they don’t know how to brew as a potion, a poison or an imbuement, along with a brief summary of its effects, e.g. “sleeping draught,” “curative potion” or “magic ink.”
With access to an Alchemist’s Laboratory and at a cost in work units and ingredients, the character can brew the following potions, poisons and imbuements: They can also preserve fluids or body parts, or refine herbs into essences and separate blood into humours. |
Return to Skills List