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Trapper: Difference between revisions

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(Created page with "==Trapper== {| class="wikitable" |- ! Name !! Trapper |- | Cost || 6 points |- | Prerequisites || Ranger |- | Key Words|| Archetype / Work Units |- | Description || The character can, with a suitable field trap kit (see below), set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time. With access to a works...")
 
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==Trapper==

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{| class="wikitable"
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| Prerequisites || [[Ranger]]
| Prerequisites || [[Ranger]]
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| Key Words|| Archetype / Work Units
| Key Words|| Archetype / Scout / [[Creation#Work Units|Work Units]]
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| Description || The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.


With access to a [[Crafting#Workshop|workshop]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], they can also craft field trap kits.

'''Note:''' The [[Mechanician]] skill grants knowledge of ''mechanical'' traps, such as poison needles and blades, while Trapper grants knowledge of ''field'' traps, such as pit traps and snares.
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| Progression || None
| Description || The character can, with a suitable field trap kit (see below), set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.
With access to a workshop and at a cost in materials and work units and materials, they can also craft field trap kits per the Trapper recipes list.
Note that the [[Mechanician]] skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares.
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Latest revision as of 22:12, 12 September 2024

Name Trapper
Cost 6 points
Prerequisites Ranger
Key Words Archetype / Scout / Work Units
Description The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.


With access to a workshop and at a cost in work units and materials, they can also craft field trap kits.

Note: The Mechanician skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares.

Progression None


Return to Skills List