Resources: Difference between revisions
(Created page with "==Resources== {| class="wikitable" |- ! Name !! Resources |- | Cost || Special |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character receives resources at the start of each event. Like Income, this skill may be bought up to four times; the first two levels cost 4 character points each, and the third and fourth levels cost 6 and 8 points respectively. The player may specify one very common, common or uncommon alchemy ingred...") |
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==Resources== |
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| Key Words|| General / Permanent |
| Key Words|| General / Permanent |
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| Description || The character receives resources at the start of each event |
| Description || The character receives [[Ingredients and Materials|resources]] at the start of each event, which they are assumed to have brought with them from home or on their travels. Players are invited to roleplay an in character source of these resources if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. |
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The player may specify one very common, common or uncommon alchemy ingredient or crafting material at each level. Players may select the same resource more than once. |
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The resources generated depend on how many levels of each resource the player has chosen, and may vary from event to event based on plot or other factors. They might typically expect the following: |
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'''Very Common''' |
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*Level 1 - 9 per event |
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*Level 2 - 18 per event |
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*Level 1 = 3 per event |
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*Level 2 - 6 per event |
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*Level 3 - 12 per event |
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Like [[Income]], this skill may be bought up to '''four times'''; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively. |
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'''Uncommon''' |
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*Level 1 - 1 per event |
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*Level 2 - 2 per event |
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*Level 3 - 4 per event |
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*Level 4 - 8 per event |
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The player must specify one '''very common''', '''common''' or '''uncommon''' [[Alchemy#Alchemy Ingredients|alchemy ingredient]] or [[Crafting#Crafting Materials|crafting material]] at each level. The resources generated may vary from event to event based on plot or other factors, but the character might typically expect the following, for each resource they pick: |
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''Example: Tenniel Tenleaf has four levels of Resources, and has chosen three levels of metal (H), an uncommon material, and one level of hemlock, a common ingredient. Tenniel receives 4 metal (H) and 3 hemlock every event.'' |
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:* '''Very common''' resource (e.g. ink, timber, oil): 9 units per event |
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Players are invited to roleplay an in character reason for their income if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. |
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:* '''Common''' resource (e.g. acacia, tin ore, paper (O)): 3 units per event |
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:* '''Uncommon''' resource (e.g. garnet, metal (H), essence of fireweed): 1 unit per event |
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The character’s resources are fixed when chosen and cannot then be changed. Methods may exist in play to change a character’s resources through roleplay, likely at a cost in coin or lost resources. |
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'''Picking A Resource Multiple Times'''<br/>Players may select the same resource more than once, up to the maximum of four total levels of resources. The resources generated are doubled each time the same resource is picked (e.g. picking an uncommon resource twice yields 2 units per event, picking it three times yields 4 units, and picking it four times yields 8 units). Note that it is not permitted to choose a very common resource more than twice, or a common resource more than three times. |
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:Matthew Fuller has four levels of Resources, representing his prosperous weaving business in Deira. This costs him 22 experience points (4 points each for the first two levels, 6 points for the third level and 8 points for the fourth level). |
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:He chooses the common resource Cloth (O) three times, granting him 12 units per event, and the uncommon resource Cloth (H) once, granting him 1 unit per event. |
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| Progression || None |
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Latest revision as of 00:10, 31 October 2024
Name | Resources |
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Cost | Special |
Prerequisites | None |
Key Words | General / Permanent |
Description | The character receives resources at the start of each event, which they are assumed to have brought with them from home or on their travels. Players are invited to roleplay an in character source of these resources if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove.
The player must specify one very common, common or uncommon alchemy ingredient or crafting material at each level. The resources generated may vary from event to event based on plot or other factors, but the character might typically expect the following, for each resource they pick:
The character’s resources are fixed when chosen and cannot then be changed. Methods may exist in play to change a character’s resources through roleplay, likely at a cost in coin or lost resources. Picking A Resource Multiple Times
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Progression | None |
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