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Heroic Charge: Difference between revisions

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(Created page with "==Reckless Charge== {| class="wikitable" |- ! Name !! Reckless Charge |- | Cost || 6 points |- | Prerequisites || Inspiration |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves '''immune''' to fear effects (per the skill Fearlessness) and mind effects (per the skill Iron Will) for up to one minute, only as long as they are charging or...")
 
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==Reckless Charge==

{| class="wikitable"
{| class="wikitable"
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! Name !! Reckless Charge
! Name !! Heroic Charge
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| Cost || 6 points
| Cost || 6 points
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| Prerequisites || [[Inspiration]]
| Prerequisites || [[Fearlessness]]
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|-
| Key Words|| Archetype / Twice per day
| Key Words|| Archetype / Warrior / Twice per day
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| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]] for up to '''one minute''', only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends.


The character must continue to observe safe play while roleplaying their their “rage”!

'''Special:''' Imbibing the potion [[Berserkergang]] allows the character to use this skill one additional time during the potion’s duration ''instead'' of the potion’s usual effect.
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| Progression || [[Berserker]]
| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves '''immune''' to fear effects (per the skill [[Fearlessness]]) and mind effects (per the skill [[Iron Will]]) for up to one minute, only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends.
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Latest revision as of 22:29, 12 September 2024

Name Heroic Charge
Cost 6 points
Prerequisites Fearlessness
Key Words Archetype / Warrior / Twice per day
Description Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves immune to fear and mind effects for up to one minute, only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends.


The character must continue to observe safe play while roleplaying their their “rage”!

Special: Imbibing the potion Berserkergang allows the character to use this skill one additional time during the potion’s duration instead of the potion’s usual effect.

Progression Berserker


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