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The Rules: Difference between revisions

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== Archetypes ==
==Characters==


*[[Character Creation]]
Most characters in the Renewal campaign belong to one of four Archetypes. These are broad character classes that unlock development paths for specialisation and more powerful skills.
**[[Creator]]
**[[Magician]]
**[[Scout]]
**[[Warrior]]
*[[Equipment and Resources]]
*[[Character Progression]]
**[[Training]]
**[[Research]]
*[[Skills Map]]


==Systems==
'''Creator''' (link): Whether weavers or alchemists, blacksmiths or surgeons, tattooists or jewellers - creators are artists who make, repair and more powerful skills.


*[[Combat]]
'''[[Magician]]''' (link): Spellcasters, enchanters, summoners and necromancers, ritualists and oracles – magicians are scholars who channel magic and work miracles.
**[[Calls]]
**[[LARP Weapons]]
**[[Non-Com Rule]]
*[[Magic]]
**[[Spellcasting]]
**[[Rites]]
**[[Conjunctional Magic]]
**[[Invocation]]
**[[Rituals]]
*[[Creation]]
**[[Alchemy]]
**[[Crafting]]
**[[Surgery]]
*[[Poison and Disease]]


==Lists and Tables==
'''Scout''' (link): From burglars, assassins and pickpockets, to sappers and siege engineers, to trackers and hunters – scouts rely on wits, skills and guile to survive.


*[[Skills List]]
'''Warrior''' (link): Thugs and berserkers, duellists and tacticians, monster hunters and warleaders alike – warriors master all the arts and modes of warfare.
*[[Spell List]]

*[[Rites List]]
== Cross-Archetype Skills ==
*[[Calls List]]
Not everyone fits neatly into these of course – you may wish to play a spellcasting warrior or a crafter trained in siege weaponry. This is fine! Any character can spend up to half as many points on archetype skills (link) from other archetypes as you have on your main archetype.
*[[Alchemy Recipes]]

*[[Crafting Designs]]
== Skills ==
*[[Surgery Procedures]]
Including points spend and skill tree (General, archetype, higher archetype)
*[[Ingredients and Materials]]

Latest revision as of 09:57, 14 September 2024