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Corporeal Spellcasting: Difference between revisions

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(Created page with "==Corporeal Spellcasting== {| class="wikitable" |- ! Name !! Corporeal Spellcasting |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Magic points |- | Description || The character can at a cost in magic points, cast lesser corporeal and fundamental spells from the following list. *Cleanse Wound *Countermagic *Detect Magic *Diagnosis *Discern Corporeal Nature *Fumble *Lesser Healing *Mute *Painlessness *Rec...")
 
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==Corporeal Spellcasting==

{| class="wikitable"
{| class="wikitable"
|-
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| Prerequisites || None
| Prerequisites || None
|-
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| Key Words|| General / Magic points
| Key Words|| General / [[Magic#Magic Points|Magic Points]]
|-
| Description || The character can at a cost in magic points, cast lesser corporeal and fundamental spells from the following list:
:*[[Cleanse Wound]]
:*[[Countermagic]]
:*[[Detect Magic]]
:*[[Diagnosis]]
:*[[Discern Corporeal Nature]]
:*[[Enhancement]]
:*[[Fumble]]
:*[[Lesser Healing]]
:*[[Mute]]
:*[[Painlessness]]
:*[[Recovery]]
:*[[Retribution]]
:*[[Sanctuary]]

The character may not cast lesser spells while wearing '''heavy''' armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
|-
|-
| Progression || [[Extra Magic Points]], [[Greater Corporeal Spellcasting]], [[Necromancy]], [[Thaumaturgy]]
| Description || The character can at a cost in magic points, cast lesser corporeal and fundamental spells from the following list.
*[[Cleanse Wound]]
*[[Countermagic]]
*[[Detect Magic]]
*[[Diagnosis]]
*[[Discern Corporeal Nature]]
*[[Fumble]]
*[[Lesser Healing]]
*[[Mute]]
*[[Painlessness]]
*[[Recovery]]
*[[Retribution]]
*[[Sanctuary]]
The character may not cast lesser spells while wearing heavy armour.
|}
|}



Latest revision as of 08:48, 14 September 2024

Name Corporeal Spellcasting
Cost 6 points
Prerequisites None
Key Words General / Magic Points
Description The character can at a cost in magic points, cast lesser corporeal and fundamental spells from the following list:

The character may not cast lesser spells while wearing heavy armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Extra Magic Points, Greater Corporeal Spellcasting, Necromancy, Thaumaturgy


Return to Skills List