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Gift of Fire: Difference between revisions

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| Cost || 8 points
| Cost || 8 points
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| Prerequisites || [[Greater Elemental Spellcasting]]
| Prerequisites || Magician Archetype and [[Greater Elemental Spellcasting]]
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| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]]
| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]]
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The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
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| Progression || [[Extra Magic Points]]
| Progression || None
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Latest revision as of 20:26, 16 October 2024

Name Gift of Fire
Cost 8 points
Prerequisites Magician Archetype and Greater Elemental Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can charge a mundane weapon of any size held in their hands with any lesser or greater elemental combat spell known to them.


After completing the spell vocals and paying the standard cost in magic points to cast the spell once, the character may accompany the next two blows delivered with the weapon with the spell’s damage or effect call, per Effects as Weapon or Touch Calls. The spell functions as a touch spell, except that the blows may be delivered within 1 minute.

The effect applies on any successful blow (i.e. not blocked or parried), even if stopped by the target’s armour. Only the target struck is affected, even if the spell would normally affect multiple targets (e.g. Flare).

This skill cannot be used with an enchanted weapon, including one temporarily enchanted with e.g. the spell Corporeal Weapon.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression None


Return to Skills List