Gift of Fire: Difference between revisions
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| Cost || 8 points |
| Cost || 8 points |
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| Prerequisites || [[Greater Elemental Spellcasting]] |
| Prerequisites || Magician Archetype and [[Greater Elemental Spellcasting]] |
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| Key Words|| Archetype / [[Magic#Magic Points|Magic Points]] |
| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]] |
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| Description || The character can charge a mundane weapon of any size held in their hands with any '''lesser''' or '''greater elemental combat spell''' known to them. |
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⚫ | After completing the spell vocals and paying the standard cost in [[Magic#Magic Points|magic points]] to cast the spell once, the character may accompany the next '''two''' blows delivered with the weapon with the spell’s [[Calls#Damage Calls|damage]] or [[Calls#Effect Calls|effect call]], per ''[[Calls#Effects as Weapon or Touch Calls|Effects as Weapon or Touch Calls]]''. The spell functions as a [[Spellcasting#Touch Spells|touch spell]], except that the blows may be delivered within '''1 minute'''. |
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The effect applies on any successful blow (i.e. not blocked or parried), even if stopped by the target’s armour. Only the target struck is affected, even if the spell would normally affect multiple targets (e.g. ''[[Flare]]''). |
The effect applies on any successful blow (i.e. not blocked or parried), even if stopped by the target’s armour. Only the target struck is affected, even if the spell would normally affect multiple targets (e.g. ''[[Flare]]''). |
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This skill cannot be used with an [[Equipment and Resources#Enchantment and Investment|enchanted]] weapon, including one temporarily enchanted with e.g. the spell ''[[Corporeal Weapon]]''. |
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The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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| Progression || None |
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Latest revision as of 20:26, 16 October 2024
Name | Gift of Fire |
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Cost | 8 points |
Prerequisites | Magician Archetype and Greater Elemental Spellcasting |
Key Words | Archetype / Magician / Magic Points |
Description | The character can charge a mundane weapon of any size held in their hands with any lesser or greater elemental combat spell known to them.
The effect applies on any successful blow (i.e. not blocked or parried), even if stopped by the target’s armour. Only the target struck is affected, even if the spell would normally affect multiple targets (e.g. Flare). This skill cannot be used with an enchanted weapon, including one temporarily enchanted with e.g. the spell Corporeal Weapon. The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | None |
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