Mechanician: Difference between revisions
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| Prerequisites || [[Locksmith]] |
| Prerequisites || [[Locksmith]] |
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| Key Words|| Archetype / [[Creation#Work Units|Work Units]] |
| Key Words|| Archetype / Creator / [[Creation#Work Units|Work Units]] |
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| Description || The character can, with access to a [[Crafting#Workshops|jeweller’s bench]] and at a cost in [[Creation#Work Units|work units]] and materials, craft mechanical traps |
| Description || The character can, with access to a [[Crafting#Workshops|jeweller’s bench]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], craft complex devices, including mechanical traps (starting with a [[Crafting#Mechanisms|needle trap]]) and [[Crafting#Paper and Printing|printing presses]]. |
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'''Note:''' The [[Trapper]] skill grants knowledge of ''field'' traps, such as pit traps and snares, while [[Mechanician]] grants knowledge of ''mechanical'' traps, such as poison needles and blades. |
'''Note:''' The [[Trapper]] skill grants knowledge of ''field'' traps, such as pit traps and snares, while [[Mechanician]] grants knowledge of ''mechanical'' traps, such as poison needles and blades. |
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The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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| Progression || None |
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Latest revision as of 19:52, 13 September 2024
Name | Mechanician |
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Cost | 10 points |
Prerequisites | Locksmith |
Key Words | Archetype / Creator / Work Units |
Description | The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft complex devices, including mechanical traps (starting with a needle trap) and printing presses.
The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | None |
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