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Berserker: Difference between revisions

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| Cost || 12 points
| Cost || 12 points
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| Prerequisites || [[Heroic Charge]]
| Prerequisites || Warrior Archetype and [[Heroic Charge]]
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| Key Words|| Archetype / Once per day
| Key Words|| Archetype / Warrior / Once per day
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| Description || Once per day, the character can enter into a frenzied trance for one minute, per [[Heroic Charge]], in which they are not only [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]], but also take no [[Combat#Physical Hits|physical hits]] from mundane attacks, as long as they are charging or actively attacking enemies. Attacks with any magical [[Calls#Damage Type|damage type]] (i.e. ''Corporeal'', ''Elemental'', ''Spiritual'' or ''Artefact'') affect the character as normal. As per Heroic Charge, the player must continue to observe safe play.
| Description || Once per day, the character can enter into a frenzied trance for '''one minute''', per [[Heroic Charge]], in which they are not only [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]], but also take no [[Combat#Physical Hits|physical hits]] from mundane attacks, as long as they are charging or actively attacking enemies.



Attacks with any magical [[Calls#Damage Type|damage type]] (i.e. ''Corporeal'', ''Elemental'', ''Spiritual'' or ''Artefact'') affect the character as normal.

As per Heroic Charge, the player must continue to observe safe play.


At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations.
At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations.

'''Note:''' The character cannot learn this skill if they already know either of the skills [[Rallying Cry]] or [[Strength (skill)|Strength]].
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| Progression || None
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Latest revision as of 20:54, 16 October 2024

Name Berserker
Cost 12 points
Prerequisites Warrior Archetype and Heroic Charge
Key Words Archetype / Warrior / Once per day
Description Once per day, the character can enter into a frenzied trance for one minute, per Heroic Charge, in which they are not only immune to fear and mind effects, but also take no physical hits from mundane attacks, as long as they are charging or actively attacking enemies.


Attacks with any magical damage type (i.e. Corporeal, Elemental, Spiritual or Artefact) affect the character as normal.

As per Heroic Charge, the player must continue to observe safe play.

At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations.

Note: The character cannot learn this skill if they already know either of the skills Rallying Cry or Strength.

Progression None


Return to Skills List