Berserker: Difference between revisions
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| Cost || 12 points |
| Cost || 12 points |
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| Prerequisites || [[Heroic Charge]] |
| Prerequisites || Warrior Archetype and [[Heroic Charge]] |
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| Key Words|| Archetype / Warrior / Once per day |
| Key Words|| Archetype / Warrior / Once per day |
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At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations. |
At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations. |
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'''Note:''' The character cannot learn this skill if they already know either of the skills [[Rallying Cry]] or [[Strength (skill)|Strength]]. |
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| Progression || None |
| Progression || None |
Latest revision as of 20:54, 16 October 2024
Name | Berserker |
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Cost | 12 points |
Prerequisites | Warrior Archetype and Heroic Charge |
Key Words | Archetype / Warrior / Once per day |
Description | Once per day, the character can enter into a frenzied trance for one minute, per Heroic Charge, in which they are not only immune to fear and mind effects, but also take no physical hits from mundane attacks, as long as they are charging or actively attacking enemies.
As per Heroic Charge, the player must continue to observe safe play. At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations. Note: The character cannot learn this skill if they already know either of the skills Rallying Cry or Strength. |
Progression | None |
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