Blessing of Chance: Difference between revisions
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| Cost || 8 points |
| Cost || 8 points |
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| Prerequisites || [[Greater Spiritual Spellcasting]] |
| Prerequisites || Magician Archetype and [[Greater Spiritual Spellcasting]] |
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| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]] |
| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]] |
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The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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| Progression || |
| Progression || None |
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Latest revision as of 20:27, 16 October 2024
Name | Blessing of Chance |
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Cost | 8 points |
Prerequisites | Magician Archetype and Greater Spiritual Spellcasting |
Key Words | Archetype / Magician / Magic Points |
Description | The character can, at a cost of 10 magic points, ask the spirits in their vicinity to influence the outcome of one purely random event (e.g. the ball draw for a Foraging or Gathering attempt) occurring to them or to one person within 30ft/10m of them, mentioned by name.
After the character has used this power, they may require the ball draw (or coin toss, card draw, etc.) be made twice, and may then choose which outcome to occur. They may choose to make the outcome either better or worse! The double draw is an out of character mechanic; the subject of this effect is not aware that anything different could have occurred unless under the effects of a relevant protective enchantment. The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | None |
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