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Spell List: Difference between revisions

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Spell descriptions include the following details:
==Spell List==

:* '''Vocals:''' The incantation that should be said by the caster when the spell is cast. Casters are permitted and encouraged to vary their vocals, provided they retain the required elements.
:* '''Call:''' Descriptions of '''combat''' spells also include a [[Calls#Damage Calls|damage]] or [[Calls#Effect Calls|effect]] call, which must be given at the end of the vocals (or when specified) to indicate to the target what effect they must take.
:* '''Range:''' The maximum range at which the spell can be cast. '''Self''' spells can only be cast upon the caster themselves, while '''touch''' spells require the caster to place their hand on (or over) the target, either continuously or at the conclusion of the vocals; note that special rules apply to [[Spellcasting#Touch Spells|combat touch spells]].
:* '''Duration:''' The length of time that the spell’s effects last. '''Instantaneous''' spells deliver their effects all at once, immediately after the vocals (or the call) are complete.
:* '''Cost:''' The cost in [[Magic#Magic Points|magic points]] that the caster must pay upon completion of the vocals. Some spells have variable casting costs depending on the effect the caster wishes to achieve.
:* '''Skills:''' Which skills grant knowledge of this spell, if any.

{| class="wikitable" style="background-color: #ECE2FF"
|-
| '''Combat and Information Spells'''

Spell descriptions below may include one of the following labels:

*'''Combat:''' The spell has an offensive effect that makes it useful in battle. Every combat spell’s vocals conclude in a standard '''[[Calls#Damage Calls|damage]]''' or '''[[Calls#Effect Calls|effect]]''' call, which the target should be able to enact without referee intervention.
*'''Information:''' The spell reveals something of the target’s nature or current state to the caster. It does not directly affect the target, and thus ignores the immunity to magic that generally applied to enchanted or cod iron items.
|}

A list of all spells follow. Note that '''not all spells listed are available with starting skills'''. Spells marked with an asterisk (*) below must be unlocked with [[Research|research]].


===Fundamental===
===Fundamental===


{| class="wikitable"
{|
! Lesser !! Greater !! Exalted
! Lesser !! Greater !! Exalted
|-
|-
| [[Countermagic]] || [[Greater Countermagic]] || [[Disenchantment]]
| [[Countermagic]] || [[Greater Countermagic]] || [[Disenchantment]]*
|-
|-
| [[Detect Magic]] || || [[Extension]]
| [[Detect Magic]] || || [[Extension]]*
|-
| || || [[Planar Shift]]
|-
|-
| || || [[Nullify]]
| || || [[Nullify]]
|-
| || || [[Planar Shift]]*
|-
|-
| || || [[Reflective Shield]]
| || || [[Reflective Shield]]
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===Corporeal===
===Corporeal===


{| class="wikitable"
{|
! Lesser !! Greater !! Exalted
! Lesser !! Greater !! Exalted
|-
|-
| [[Cleanse Wound]] || [[Banish Corporeal]] || [[Cure All]]
| [[Cleanse Wound]] || [[Banish Corporeal]] || [[Cure All]]*
|-
|-
| [[Diagnosis]] || [[Blinding]] || [[Font of Healing]]
| [[Diagnosis]] || [[Blinding]] || [[Font of Healing]]*
|-
|-
| [[Discern Corporeal Nature]] || [[Corporeal Weapon]] || [[Inflict Disease]]
| [[Discern Corporeal Nature]] || [[Corporeal Weapon]] || [[Inflict Disease]]*
|-
|-
| [[Enhancement]] || [[Cure Affliction]] || [[Poisoning]]
| [[Enhancement]] || [[Cure Affliction]] || [[Poisoning]]*
|-
|-
| [[Fumble]] || [[Cure Disease]] || [[Regrowth]]
| [[Fumble]] || [[Cure Disease]] || [[Regrowth]]*
|-
|-
| [[Lesser Healing]] || [[Greater Healing]] || [[Strength]]
| [[Lesser Healing]] || [[Greater Healing]] || [[Strength (spell)|Strength]]
|-
|-
| [[Mute]] || [[Harden Skin]] || [[Total Heal]]
| [[Mute]] || [[Harden Skin]] || [[Total Heal]]
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| [[Sanctuary]] || [[Wounding]] ||
| [[Sanctuary]] || [[Wounding]] ||
|}
|}



===Elemental===
===Elemental===


{| class="wikitable"
{|
! Lesser !! Greater !! Exalted
! Lesser !! Greater !! Exalted
|-
|-
| [[Discern Elemental Nature]] || [[Aura of Defence]] || [[Disintegrate]]
| [[Cleanse Object]] || [[Aura of Defence]] || [[Disintegrate]]*
|-
|-
| [[Entangle]] || [[Banish Elemental]] || [[Earth Shock]]
| [[Discern Elemental Nature]] || [[Banish Elemental]] || [[Earth Shock]]*
|-
|-
| [[Identify Materials]] || [[Dispel Elements]] || [[Elemental Storm]]
| [[Entangle]] || [[Dispel Elements]] || [[Elemental Storm]]*
|-
|-
| [[Mend]] || [[Elemental Bolt]] || [[Exalted Armour]]
| [[Identify Materials]] || [[Elemental Bolt]] || [[Exalted Armour]]
|-
|-
| [[Open/Lock]] || [[Elemental Weapon]] || [[Field of Tangles]]
| [[Mend]] || [[Elemental Weapon]] || [[Field of Tangles]]*
|-
|-
| [[Repel]] || [[Flare]] || [[Invisibility]]
| [[Open/Lock]] || [[Flare]] || [[Invisibility]]
|-
|-
| [[Shatter]] || [[Heat Object]] || [[Lightning]]
| [[Repel]] || [[Heat Object]] || [[Lightning]]
|-
|-
| [[Strike Down]] || [[Magic Armour]] || [[Repel All]]
| [[Shatter]] || [[Magic Armour]] || [[Repel All]]*
|-
|-
| || [[Magnetise]] || Teleport
| [[Strike Down]] || [[Magnetise]] || [[Teleport]]*
|-
|-
| || [[Repair]] || Weapon of Power
| || [[Repair]] || [[Weapon of Power]]
|-
|-
| || [[Telekensis]] ||
| || [[Telekinesis]] ||
|-
|-
| || [[Transmute]] ||
| || [[Transmute]] ||
Line 78: Line 96:
===Spiritual===
===Spiritual===


{| class="wikitable"
{|
! Lesser !! Greater !! Exalted
! Lesser !! Greater !! Exalted
|-
|-
| [[Befriend]] || [[Banish Spirit]] || [[Aura of Fascination]]
| [[Befriend]] || [[Banish Spirit]] || [[Aura of Fascination]]*
|-
|-
| [[Command]] || [[Exorcism]] || [[Cloud of Confusion]]
| [[Command]] || [[Exorcism]] || [[Cloud of Confusion]]*
|-
|-
| [[Confusion]] || [[False Memory]] || [[Spectral Form]]
| [[Confusion]] || [[False Memory]] || [[Spectral Form]]
|-
|-
| [[Detect Spirits]] || [[Sleep]] || [[Spirit Storm]]
| [[Detect Spirits]] || [[Sleep]] || [[Spirit Storm]]*
|-
|-
| [[Discern Spiritual Nature]] || [[Spirit Bolt]] || [[Spirit Wrack]]
| [[Discern Spiritual Nature]] || [[Spirit Bolt]] || [[Spirit Wrack]]
Line 105: Line 123:


===Demonology===
===Demonology===

[[Banish Demon]]

[[Discern Nature of Demon]]

[[Identify Demon Mark]]

===Necromancy===

[[Banish Undead]]

[[Discern Nature of Undead]]

===Thaumaturgy===

[[Banish Construct]]

[[Discern Nature of Construct]]




===Banish Construct===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Lesser || Greater
! Vocals !! ''By my power let the powers of Life and the Elements abandon thee that thy form wither away – Banish Construct [state level]''
|-
| Key Words|| GREATER THAUMATURGY
|-
| Call|| ''Banish Construct Level x''
|-
| Range|| 30ft / 10m
|-
| Duration || Instantaneous
|-
|-
| [[Discern Nature of Demon]] || [[Banish Demon]]
| Cost || 2-10 magic points
|-
| || [[Identify Demon Mark]]
|}
|}


===Necromancy===
This spell may be used to destroy a single supernatural creature whose powers arise from the Plane of Constructs. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Corporeal===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Lesser || Greater
! Vocals !! ''By my power let the life force that animates thee be drawn from thy form and returned to the Fountain – Banish Corporeal [state level]''
|-
|-
| [[Discern Nature of Undead]] || [[Banish Undead]]
| Key Words|| GREATER CORPOREAL
|-
| Call|| ''Banish Corporeal Level x''
|-
| Range|| 30ft / 10m
|-
| Duration || Instantaneous
|-
| Cost || 2-10 magic points
|}
|}


===Thaumaturgy===
This spell may be used to destroy a single supernatural creature with substantial corporeal magic. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Demon===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Lesser !! Greater
! Vocals !! ''By my power I disperse the powers of Spirit and the Elements that thou be dismissed from this place – Banish Demon [state level]''
|-
|-
| [[Discern Nature of Construct]] || [[Banish Construct]]
| Key Words|| GREATER DEMONOLOGY
|-
| Call|| ''Banish Demon Level x''
|-
| Range|| 30ft / 10m
|-
| Duration || Instantaneous
|-
| Cost || 2-10 magic points
|}
|}

This spell may be used to destroy a single supernatural creature whose powers arise from the Demon Plane, including one currently possessing a host or bound into a physical object. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Elemental===

{| class="wikitable"
|-
! Vocals !! ''By my power I draw from thee the Earth and Water that give thee form and the Air and Fire that animate thee – Banish Elemental [indicate target and level]''
|-
| Key Words|| GREATER ELEMENTAL
|-
| Call|| ''Banish Elemental Level x''
|-
| Range|| 30ft / 10m
|-
| Duration || Instantaneous
|-
| Cost || 2-10 magic points
|}

This spell may be used to destroy a single supernatural creature with substantial elemental magic. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Spirit===

{| class="wikitable"
|-
! Vocals !! ''By my power and the power of the spirits, let the bond that ties thy spirit to this world be broken that thou begone – Banish Spirit [indicate target and level]''
|-
| Key Words|| GREATER ELEMENTAL
|-
| Call|| ''Banish Spirit Level x''
|-
| Range|| 30ft / 10m
|-
| Duration || Instantaneous
|-
| Cost || 2-10 magic points
|}

This spell may be used to destroy a single supernatural creature with substantial spiritual magic, including one currently possessing a host or bound into a physical object. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Undead===

{| class="wikitable"
|-
! Vocals !! ''By my power I draw out the powers of Life and Spirit that animate thee that thou be destroyed – Banish Undead [state level]''
|-
| Key Words|| GREATER NECROMANCY
|-
| Call|| ''Banish Undead Level x''
|-
| Range|| 30ft / 10m
|-
| Duration || Instantaneous
|-
| Cost || 2-10 magic points
|}

This spell may be used to destroy a single supernatural creature whose powers arise from the Plane of Undeath. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Befriend===

{| class="wikitable"
|-
! Vocals !! ''By the power of the spirits I bind thy mind to mine in fellowship''
|-
| Key Words|| LESSER SPIRITUAL COMBAT
|-
| Call|| ''Befriend''
|-
| Range|| 30ft / 10m
|-
| Duration || 30 seconds
|-
| Cost || 1 magic points
|}

For the duration of this spell, the subject views the caster as a dear friend and must act accordingly. Note that this spell doesn’t give the caster control of the subject, or alter their feelings towards anyone else, whether friend or foe.

This spell is not broken by hostile action against the subject by anyone other than the caster – although the target may become angry and confused that their “friend” is not coming to their aid – but if the caster takes any form of hostile action against them, the spell is instantly broken.

This spell may be resisted by the skill [[Iron Will]].

Latest revision as of 12:48, 17 September 2024

Spell descriptions include the following details:

  • Vocals: The incantation that should be said by the caster when the spell is cast. Casters are permitted and encouraged to vary their vocals, provided they retain the required elements.
  • Call: Descriptions of combat spells also include a damage or effect call, which must be given at the end of the vocals (or when specified) to indicate to the target what effect they must take.
  • Range: The maximum range at which the spell can be cast. Self spells can only be cast upon the caster themselves, while touch spells require the caster to place their hand on (or over) the target, either continuously or at the conclusion of the vocals; note that special rules apply to combat touch spells.
  • Duration: The length of time that the spell’s effects last. Instantaneous spells deliver their effects all at once, immediately after the vocals (or the call) are complete.
  • Cost: The cost in magic points that the caster must pay upon completion of the vocals. Some spells have variable casting costs depending on the effect the caster wishes to achieve.
  • Skills: Which skills grant knowledge of this spell, if any.
Combat and Information Spells

Spell descriptions below may include one of the following labels:

  • Combat: The spell has an offensive effect that makes it useful in battle. Every combat spell’s vocals conclude in a standard damage or effect call, which the target should be able to enact without referee intervention.
  • Information: The spell reveals something of the target’s nature or current state to the caster. It does not directly affect the target, and thus ignores the immunity to magic that generally applied to enchanted or cod iron items.

A list of all spells follow. Note that not all spells listed are available with starting skills. Spells marked with an asterisk (*) below must be unlocked with research.

Fundamental

Lesser Greater Exalted
Countermagic Greater Countermagic Disenchantment*
Detect Magic Extension*
Nullify
Planar Shift*
Reflective Shield

Corporeal

Lesser Greater Exalted
Cleanse Wound Banish Corporeal Cure All*
Diagnosis Blinding Font of Healing*
Discern Corporeal Nature Corporeal Weapon Inflict Disease*
Enhancement Cure Affliction Poisoning*
Fumble Cure Disease Regrowth*
Lesser Healing Greater Healing Strength
Mute Harden Skin Total Heal
Painlessness Paralysis Touch of Death
Recovery Purge Poison
Retribution Sturdiness
Sanctuary Wounding

Elemental

Lesser Greater Exalted
Cleanse Object Aura of Defence Disintegrate*
Discern Elemental Nature Banish Elemental Earth Shock*
Entangle Dispel Elements Elemental Storm*
Identify Materials Elemental Bolt Exalted Armour
Mend Elemental Weapon Field of Tangles*
Open/Lock Flare Invisibility
Repel Heat Object Lightning
Shatter Magic Armour Repel All*
Strike Down Magnetise Teleport*
Repair Weapon of Power
Telekinesis
Transmute

Spiritual

Lesser Greater Exalted
Befriend Banish Spirit Aura of Fascination*
Command Exorcism Cloud of Confusion*
Confusion False Memory Spectral Form
Detect Spirits Sleep Spirit Storm*
Discern Spiritual Nature Spirit Bolt Spirit Wrack
Distract Spirit Shield True Sight
Enthral Spiritual Weapon
Fear Succour
Forget Suggestion
Sense Threats
Spirit Reading

Demonology

Lesser Greater
Discern Nature of Demon Banish Demon
Identify Demon Mark

Necromancy

Lesser Greater
Discern Nature of Undead Banish Undead

Thaumaturgy

Lesser Greater
Discern Nature of Construct Banish Construct