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Command: Difference between revisions

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| Cost || 1 [[Magic#Magic Points|magic point]]
| Cost || 1 [[Magic#Magic Points|magic point]]
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| Key Words|| Lesser Spiritual / Combat
| Key Words|| Lesser / Spiritual / Combat
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| Description || For the duration of this spell, the subject must, to the best of their ability, continuously obey the order accompanying the call ''[[Calls#Spiritual Effects|Command]]''.
| Description || For the duration of this spell, the subject must, to the best of their ability, continuously obey the order accompanying the call ''[[Calls#Spiritual Effects|Command]]''.


:* The command must be a '''verb'''.
:* The command must describe a '''voluntary action''' (e.g. “Run,” “Dance,” or “Applaud”); commanding the subject to “Die” or “Sleep” will have no effect.


If the order is ambiguous, the subject should try to infer the caster’s intent rather than interpret the order to their benefit. If it is wholly unclear, the subject may simply act confused.
The subject can take any action that does not conflict with obeying the command, including attacking or defending, calling out or casting spells.


The subject can take any other action as long as they continue obeying the command as they do so, including attacking or defending, calling out or casting spells.
The order must be a verb describing a voluntary action (e.g. “Run,” “Dance,” or “Applaud”); commanding the subject to “Die” or “Sleep” will have no effect. If the order is ambiguous, the subject should try to infer the caster’s intent rather than interpret the order to their benefit. If it is wholly unclear, the subject may simply act confused.

:'''Examples'''
:* Mack the Shiv has been hit with ''Command: Dance'' and must now caper for thirty seconds; but as long as he keeps twirling, skipping and jiving as he does so, he can continue to fight.
:* Mack’s brother Big Tom has been targeted with ''Command: Juggle''. Tom is reduced to tossing his two daggers from hand to hand, making it impossible for him to attack or parry.


Any physical blow or magical attack, from any source, breaks this spell instantly.
Any physical blow or magical attack, from any source, breaks this spell instantly.


This spell may be resisted by the skill [[Iron Will]].
This spell may be [[Combat#Resistance|resisted]] by the skill [[Iron Will]].
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| Skills || [[Spiritual Spellcasting]]
| Skills || [[Spiritual Spellcasting]]

Latest revision as of 10:06, 15 September 2024

Name Command
Vocals “By the power of the spirits I compel thee to obey – Command [verb]”
Call Command [verb]
Range 30ft / 10m
Duration 30 seconds
Cost 1 magic point
Key Words Lesser / Spiritual / Combat
Description For the duration of this spell, the subject must, to the best of their ability, continuously obey the order accompanying the call Command.
  • The command must be a verb.
  • The command must describe a voluntary action (e.g. “Run,” “Dance,” or “Applaud”); commanding the subject to “Die” or “Sleep” will have no effect.

If the order is ambiguous, the subject should try to infer the caster’s intent rather than interpret the order to their benefit. If it is wholly unclear, the subject may simply act confused.

The subject can take any other action as long as they continue obeying the command as they do so, including attacking or defending, calling out or casting spells.

Examples
  • Mack the Shiv has been hit with Command: Dance and must now caper for thirty seconds; but as long as he keeps twirling, skipping and jiving as he does so, he can continue to fight.
  • Mack’s brother Big Tom has been targeted with Command: Juggle. Tom is reduced to tossing his two daggers from hand to hand, making it impossible for him to attack or parry.

Any physical blow or magical attack, from any source, breaks this spell instantly.

This spell may be resisted by the skill Iron Will.

Skills Spiritual Spellcasting


Return to Spell List