Berserker: Difference between revisions
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| Prerequisites || [[Heroic Charge]] |
| Prerequisites || [[Heroic Charge]] |
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| Key Words|| Archetype / Once per day |
| Key Words|| Archetype / Warrior / Once per day |
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| Description || Once per day, the character can enter into a frenzied trance for '''one minute''', per [[Heroic Charge]], in which they are not only [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]], but also take no [[Combat#Physical Hits|physical hits]] from mundane attacks, as long as they are charging or actively attacking enemies |
| Description || Once per day, the character can enter into a frenzied trance for '''one minute''', per [[Heroic Charge]], in which they are not only [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]], but also take no [[Combat#Physical Hits|physical hits]] from mundane attacks, as long as they are charging or actively attacking enemies. |
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Attacks with any magical [[Calls#Damage Type|damage type]] (i.e. ''Corporeal'', ''Elemental'', ''Spiritual'' or ''Artefact'') affect the character as normal. |
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As per Heroic Charge, the player must continue to observe safe play. |
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At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations. |
At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations. |
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| Progression || None |
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Revision as of 22:30, 12 September 2024
Name | Berserker |
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Cost | 12 points |
Prerequisites | Heroic Charge |
Key Words | Archetype / Warrior / Once per day |
Description | Once per day, the character can enter into a frenzied trance for one minute, per Heroic Charge, in which they are not only immune to fear and mind effects, but also take no physical hits from mundane attacks, as long as they are charging or actively attacking enemies.
As per Heroic Charge, the player must continue to observe safe play. At the end of the minute, or the moment they stop charging or attacking, the character is immediately reduced to zero physical hits on all locations. |
Progression | None |
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