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Alchemist: Difference between revisions

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==Alchemist==

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| Prerequisites || None
| Prerequisites || None
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| Key Words|| General / [[Work Units]]
| Key Words|| General / [[Creation#Work Units|Work Units]]
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| Description || The character can, through brief handling and examination, identify any potion, poison or imbuement they know how to brew, along with their specific mechanical effects. They can identify any item they ''don’t'' know how to brew as a potion, a poison or an imbuement, along with a brief summary of its effects, e.g. “sleeping draught,” “curative potion” or “magic ink.”
| Description || The character can, through brief handling and examination, identify any potion, poison or imbuement they know how to brew, along with their specific mechanical effects. They can identify any item they ''don’t'' know how to brew as a potion, a poison or an imbuement, along with a brief summary of its effects, e.g. “sleeping draught,” “curative potion” or “magic ink.”



With access to an [[Alchemy#Laboratories|Alchemist’s Laboratory]] and at a cost in work units and ingredients, the character can brew the following potions, poisons and imbuements:
With access to an [[Alchemy#Laboratories|alchemist’s laboratory]] and at a cost in [[Creation#Work Units|work units]] and [[Alchemy#Alchemical Ingredients|ingredients]], the character can brew the following potions, poisons and imbuements:
:*[[Bitter Kiss]],
:*[[Burning Oil]],
:*[[Bitter Kiss]]
:*[[Emesia]],
:*[[Burning Oil]]
:*[[Ghoulsbane]],
:*[[Emesia]]
:*[[Healing Balm]],
:*[[Ghoulsbane]]
:*[[Magical Ink]],
:*[[Healing Balm]]
:*[[Potion of Constitution]], and
:*[[Magical Ink]]
:*[[Potion of Constitution]]
:*[[Pure Water]]
:*[[Pure Water]]
:*[[Sleeping Draught]]
:*[[Sleeping Draught]]


They can also preserve fluids or body parts, or refine herbs into essences and separate blood into humours.
They can also [[Alchemy#Preservation|preserve]] fluids or body parts, or [[Alchemy#Finished Ingredients|refine]] herbs into essences and separate blood into humours.

The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
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| Progression || [[Apothecary]], [[Creator's Insight|Creator’s Insight]], [[Extra Work Units]], [[Imbuer]], [[Poisoner]]
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Latest revision as of 19:58, 12 September 2024

Cost 6 points
Prerequisites None
Key Words General / Work Units
Description The character can, through brief handling and examination, identify any potion, poison or imbuement they know how to brew, along with their specific mechanical effects. They can identify any item they don’t know how to brew as a potion, a poison or an imbuement, along with a brief summary of its effects, e.g. “sleeping draught,” “curative potion” or “magic ink.”


With access to an alchemist’s laboratory and at a cost in work units and ingredients, the character can brew the following potions, poisons and imbuements:

They can also preserve fluids or body parts, or refine herbs into essences and separate blood into humours.

The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Apothecary, Creator’s Insight, Extra Work Units, Imbuer, Poisoner


Return to Skills List