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Elemental Spellcasting: Difference between revisions

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(Created page with "==Elemental Spellcasting== {| class="wikitable" |- ! Name !! Elemental Spellcasting |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Magic points |- | Description || he character can, at a cost in magic points, cast lesser elemental and fundamental spells (see Spellcasting, p. 00) from the following list: *Countermagic *Detect Magic *Discern Elemental Nature *Entangle *Identify Materials *Mending *Open/Lock *Repel...")
 
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==Elemental Spellcasting==

{| class="wikitable"
{| class="wikitable"
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| Prerequisites || None
| Prerequisites || None
|-
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| Key Words|| General / Magic points
| Key Words|| General / [[Magic#Magic Points|Magic Points]]
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| Description || he character can, at a cost in magic points, cast lesser elemental and fundamental spells from the following list:
:*[[Cleanse Object]]
:*[[Countermagic]]
:*[[Detect Magic]]
:*[[Discern Elemental Nature]]
:*[[Entangle]]
:*[[Identify Materials]]
:*[[Mend]]
:*[[Open/Lock]]
:*[[Repel]]
:*[[Shatter]]
:*[[Strike Down]]

The character may not cast lesser spells while wearing '''heavy''' armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
|-
|-
| Progression || [[Demonology]], [[Extra Magic Points]], [[Greater Elemental Spellcasting]], [[Thaumaturgy]]
| Description || he character can, at a cost in magic points, cast lesser elemental and fundamental spells (see Spellcasting, p. 00) from the following list:
*[[Countermagic]]
*[[Detect Magic]]
*[[Discern Elemental Nature]]
*[[Entangle]]
*[[Identify Materials]]
*[[Mending]]
*[[Open/Lock]]
*[[Repel]]
*[[Shatter]]
*[[Strike Down]]
The character may not cast lesser spells while wearing heavy armour.
|}
|}



Latest revision as of 19:52, 12 September 2024

Name Elemental Spellcasting
Cost 6 points
Prerequisites None
Key Words General / Magic Points
Description he character can, at a cost in magic points, cast lesser elemental and fundamental spells from the following list:

The character may not cast lesser spells while wearing heavy armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Demonology, Extra Magic Points, Greater Elemental Spellcasting, Thaumaturgy


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