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Gathering: Difference between revisions

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==Gathering==

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| Key Words|| General / Once per day
| Key Words|| General / Once per day
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| Description || Once per day, the character may fell trees, trap animals, dig for ore, or otherwise collect materials for crafting.
| Description || Once per day, the character may fell trees, trap animals, dig for ore, or otherwise collect [[Crafting#Crafting Materials|materials]] for crafting.




After ten minutes’ suitable roleplay – “cutting branches” or “digging rocks” with suitable props, etc. – the player may go to the '''Game Organisation Desk''' to declare they have been gathering and draw a ball from a bag, to determine how many materials they receive.
After ten minutes’ suitable roleplay – “cutting branches” or “digging rocks” with suitable props, etc. – the player may go to the '''Game Organisation Desk''' to declare they have been gathering and draw a ball from a bag, to determine how many materials they receive.


Materials gathered will always be '''raw materials''' such as timber, ore, or hide, which must be refined by a [[Crafter]] into finished materials such as wood, metal, paper or leather.
Materials gathered will always be [[Crafting#Raw Materials|'''raw materials''']] such as timber, ore, or hide, which must be refined by a crafter into [[Crafting#Finished Materials|finished]] materials such as wood, metal, paper or leather.


A result of a “black ball” triggers a dangerous consequence, such as encountering a wild creature or being injured in an accident.
A result of a “black ball” triggers a dangerous consequence, such as encountering a wild creature or being injured in an accident.


'''Special:''' The player may specify, before drawing, which material they are looking for; note that this will result in gathering fewer materials, and if the material cannot be found in the area, the character will receive nothing at all.
'''Special:''' The player may specify, before drawing, which material they are looking for; note that this will result in gathering fewer materials, and if the material cannot be found in the area, the character will receive nothing at all.

See ''[[Resource Collection]]'' for more on skills like this one.
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| Progression || None
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Latest revision as of 19:33, 12 September 2024

Name Gathering
Cost 4 points
Prerequisites None
Key Words General / Once per day
Description Once per day, the character may fell trees, trap animals, dig for ore, or otherwise collect materials for crafting.


After ten minutes’ suitable roleplay – “cutting branches” or “digging rocks” with suitable props, etc. – the player may go to the Game Organisation Desk to declare they have been gathering and draw a ball from a bag, to determine how many materials they receive.

Materials gathered will always be raw materials such as timber, ore, or hide, which must be refined by a crafter into finished materials such as wood, metal, paper or leather.

A result of a “black ball” triggers a dangerous consequence, such as encountering a wild creature or being injured in an accident.

Special: The player may specify, before drawing, which material they are looking for; note that this will result in gathering fewer materials, and if the material cannot be found in the area, the character will receive nothing at all.

See Resource Collection for more on skills like this one.

Progression None


Return to Skills List