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Heroic Charge: Difference between revisions

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| Key Words|| Archetype / Twice per day
| Key Words|| Archetype / Twice per day
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| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity|'''immune''']] to fear and mind effects for up to '''one minute''', only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends.
| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity|'''immune''']] to fear and mind effects for up to '''one minute''', only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends. The character must continue to observe safe play while roleplaying their their “rage”!


'''Special:''' Imbibing the potion [[Berserkergang]] allows the character to use this skill an additional time once during the potion’s duration ''instead'' of the potion’s usual effect.

'''Note:''' The character must continue to observe safe play while roleplaying their their “rage”!
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Revision as of 10:29, 6 September 2024

Name Heroic Charge
Cost 6 points
Prerequisites Fearlessness
Key Words Archetype / Twice per day
Description Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves immune to fear and mind effects for up to one minute, only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends. The character must continue to observe safe play while roleplaying their their “rage”!

Special: Imbibing the potion Berserkergang allows the character to use this skill an additional time once during the potion’s duration instead of the potion’s usual effect.


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